#include "ir_uniform.h"
#include "builtin_functions.h"
#include "shader_cache.h"
+#include "util/u_string.h"
#include "main/imports.h"
#include "main/shaderobj.h"
return false;
}
- snprintf(full_instanced_name, name_length, "%s.%s",
- interface_name, field_name);
+ util_snprintf(full_instanced_name, name_length, "%s.%s",
+ interface_name, field_name);
/* Check if its top-level shader storage block member of an
* instanced interface block, or of a unnamed interface block.