bool
validate_intrastage_arrays(struct gl_shader_program *prog,
ir_variable *const var,
- ir_variable *const existing)
+ ir_variable *const existing,
+ bool match_precision)
{
/* Consider the types to be "the same" if both types are arrays
* of the same type and one of the arrays is implicitly sized.
* explicitly sized array.
*/
if (var->type->is_array() && existing->type->is_array()) {
- if ((var->type->fields.array == existing->type->fields.array) &&
+ const glsl_type *no_array_var = var->type->fields.array;
+ const glsl_type *no_array_existing = existing->type->fields.array;
+ bool type_matches;
+
+ type_matches = (match_precision ?
+ no_array_var == no_array_existing :
+ no_array_var->compare_no_precision(no_array_existing));
+
+ if (type_matches &&
((var->type->length == 0)|| (existing->type->length == 0))) {
if (var->type->length != 0) {
if ((int)var->type->length <= existing->data.max_array_access) {