return NULL;
}
- _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
+ if (!prog->data->cache_fallback)
+ _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
/* Don't use _mesa_reference_program() just take ownership */
linked->Program = gl_prog;