extern bool
link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
- gl_shader **shader_list, unsigned num_shaders);
+ gl_shader **shader_list, unsigned num_shaders);
extern void
link_invalidate_variable_locations(exec_list *ir);
extern int
link_cross_validate_uniform_block(void *mem_ctx,
- struct gl_uniform_block **linked_blocks,
- unsigned int *num_linked_blocks,
- struct gl_uniform_block *new_block);
+ struct gl_uniform_block **linked_blocks,
+ unsigned int *num_linked_blocks,
+ struct gl_uniform_block *new_block);
extern void
link_uniform_blocks(void *mem_ctx,