validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_linked_shader **stages);
-unsigned
-values_for_type(const glsl_type *type);
-
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
* matter. For example, enumerating the names of members of the block, but
* not for determining the offsets of members.
*/
- void process(ir_variable *var);
+ void process(ir_variable *var, bool use_std430_as_default);
/**
* Begin processing a variable of a structured type.
* \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
* there of.
*/
- void process(const glsl_type *type, const char *name);
+ void process(const glsl_type *type, const char *name,
+ bool use_std430_as_default);
protected:
/**