* DEALINGS IN THE SOFTWARE.
*/
-#pragma once
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
extern bool
link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
- gl_shader **shader_list, unsigned num_shaders);
+ gl_shader **shader_list, unsigned num_shaders);
extern void
link_invalidate_variable_locations(exec_list *ir);
extern void
link_assign_uniform_locations(struct gl_shader_program *prog,
- unsigned int boolean_true,
- unsigned int num_explicit_uniform_locs,
- unsigned int max_uniform_locs);
+ struct gl_context *ctx);
extern void
link_set_uniform_initializers(struct gl_shader_program *prog,
extern int
link_cross_validate_uniform_block(void *mem_ctx,
- struct gl_uniform_block **linked_blocks,
- unsigned int *num_linked_blocks,
- struct gl_uniform_block *new_block);
+ struct gl_uniform_block **linked_blocks,
+ unsigned int *num_linked_blocks,
+ struct gl_uniform_block *new_block);
extern void
link_uniform_blocks(void *mem_ctx,
link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
+
+extern struct gl_linked_shader *
+link_intrastage_shaders(void *mem_ctx,
+ struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ struct gl_shader **shader_list,
+ unsigned num_shaders,
+ bool allow_missing_main);
+
/**
* Class for processing all of the leaf fields of a variable that corresponds
* to a program resource.
* matter. For example, enumerating the names of members of the block, but
* not for determining the offsets of members.
*/
- void process(ir_variable *var);
+ void process(ir_variable *var, bool use_std430_as_default);
/**
* Begin processing a variable of a structured type.
* \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
* there of.
*/
- void process(const glsl_type *type, const char *name);
+ void process(const glsl_type *type, const char *name,
+ bool use_std430_as_default);
protected:
/**
* \param last_field Set if \c name is the last field of the structure
* containing it. This will always be false for items
* not contained in a structure or interface block.
- *
- * The default implementation just calls the other \c visit_field method.
*/
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major, const glsl_type *record_type,
const enum glsl_interface_packing packing,
- bool last_field);
-
- /**
- * Method invoked for each leaf of the variable
- *
- * \param type Type of the field.
- * \param name Fully qualified name of the field.
- * \param row_major For a matrix type, is it stored row-major.
- */
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major) = 0;
+ bool last_field) = 0;
/**
* Visit a record before visiting its fields