Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / glsl / linker_util.h
index 162db3e532fcd07e7cdd7a91139176b91cab5f10..16f5ca9e4018c67e868dacb8d96827d854dad0d6 100644 (file)
 #ifndef GLSL_LINKER_UTIL_H
 #define GLSL_LINKER_UTIL_H
 
+#include "util/bitset.h"
+
+struct gl_context;
 struct gl_shader_program;
+struct gl_uniform_storage;
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
+/**
+ * Sometimes there are empty slots left over in UniformRemapTable after we
+ * allocate slots to explicit locations. This struct represents a single
+ * continouous block of empty slots in UniformRemapTable.
+ */
+struct empty_uniform_block {
+   struct exec_node link;
+   /* The start location of the block */
+   unsigned start;
+   /* The number of slots in the block */
+   unsigned slots;
+};
+
+/**
+ * Describes an access of an array element or an access of the whole array
+ */
+struct array_deref_range {
+   /**
+    * Index that was accessed.
+    *
+    * All valid array indices are less than the size of the array.  If index
+    * is equal to the size of the array, this means the entire array has been
+    * accessed (e.g., due to use of a non-constant index).
+    */
+   unsigned index;
+
+   /** Size of the array.  Used for offset calculations. */
+   unsigned size;
+};
+
 void
 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
 
 void
 linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
 
+bool
+link_util_should_add_buffer_variable(struct gl_shader_program *prog,
+                                     struct gl_uniform_storage *uniform,
+                                     int top_level_array_base_offset,
+                                     int top_level_array_size_in_bytes,
+                                     int second_element_offset,
+                                     int block_index);
+
+bool
+link_util_add_program_resource(struct gl_shader_program *prog,
+                               struct set *resource_set,
+                               GLenum type, const void *data, uint8_t stages);
+
+int
+link_util_find_empty_block(struct gl_shader_program *prog,
+                           struct gl_uniform_storage *uniform);
+
+void
+link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
+
+void
+link_util_check_subroutine_resources(struct gl_shader_program *prog);
+
+void
+link_util_check_uniform_resources(struct gl_context *ctx,
+                                  struct gl_shader_program *prog);
+
+void
+link_util_calculate_subroutine_compat(struct gl_shader_program *prog);
+
+void
+link_util_mark_array_elements_referenced(const struct array_deref_range *dr,
+                                         unsigned count, unsigned array_depth,
+                                         BITSET_WORD *bits);
+
 #ifdef __cplusplus
 }
 #endif