nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / loop_analysis.h
index 4e1100184611f5dbec7399b01d0db4e78609d904..d6fdb908e0d668c88f063bdec92c42b5fd36998e 100644 (file)
@@ -113,8 +113,7 @@ public:
    {
       this->num_loop_jumps = 0;
       this->contains_calls = false;
-      this->var_hash = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
-                                               _mesa_key_pointer_equal);
+      this->var_hash = _mesa_pointer_hash_table_create(NULL);
       this->limiting_terminator = NULL;
    }