#include "main/macros.h"
#include "util/list.h"
#include "glsl_parser_extras.h"
+#include "linker.h"
using namespace ir_builder;
ir_variable *base_offset,
unsigned int deref_offset,
bool row_major,
- int matrix_columns,
- unsigned int packing,
+ const glsl_type *matrix_type,
+ enum glsl_interface_packing packing,
unsigned int write_mask)
{
- if (deref->type->is_record()) {
+ if (deref->type->is_struct()) {
unsigned int field_offset = 0;
for (unsigned i = 0; i < deref->type->length; i++) {
new(mem_ctx) ir_dereference_record(deref->clone(mem_ctx, NULL),
field->name);
- field_offset =
- glsl_align(field_offset,
- field->type->std140_base_alignment(row_major));
+ unsigned field_align;
+ if (packing == GLSL_INTERFACE_PACKING_STD430)
+ field_align = field->type->std430_base_alignment(row_major);
+ else
+ field_align = field->type->std140_base_alignment(row_major);
+ field_offset = glsl_align(field_offset, field_align);
emit_access(mem_ctx, is_write, field_deref, base_offset,
deref_offset + field_offset,
- row_major, 1, packing,
+ row_major, NULL, packing,
writemask_for_size(field_deref->type->vector_elements));
- field_offset += field->type->std140_size(row_major);
+ if (packing == GLSL_INTERFACE_PACKING_STD430)
+ field_offset += field->type->std430_size(row_major);
+ else
+ field_offset += field->type->std140_size(row_major);
}
return;
}
element);
emit_access(mem_ctx, is_write, element_deref, base_offset,
deref_offset + i * array_stride,
- row_major, 1, packing,
+ row_major, NULL, packing,
writemask_for_size(element_deref->type->vector_elements));
}
return;
ir_dereference *col_deref =
new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL), col);
- if (row_major) {
- /* For a row-major matrix, the next column starts at the next
- * element.
- */
- int size_mul = deref->type->is_double() ? 8 : 4;
- emit_access(mem_ctx, is_write, col_deref, base_offset,
- deref_offset + i * size_mul,
- row_major, deref->type->matrix_columns, packing,
- writemask_for_size(col_deref->type->vector_elements));
- } else {
- int size_mul;
-
- /* std430 doesn't round up vec2 size to a vec4 size */
- if (packing == GLSL_INTERFACE_PACKING_STD430 &&
- deref->type->vector_elements == 2 &&
- !deref->type->is_double()) {
- size_mul = 8;
- } else {
- /* std140 always rounds the stride of arrays (and matrices) to a
- * vec4, so matrices are always 16 between columns/rows. With
- * doubles, they will be 32 apart when there are more than 2 rows.
- *
- * For both std140 and std430, if the member is a
- * three-'component vector with components consuming N basic
- * machine units, the base alignment is 4N. For vec4, base
- * alignment is 4N.
- */
- size_mul = (deref->type->is_double() &&
- deref->type->vector_elements > 2) ? 32 : 16;
- }
-
- emit_access(mem_ctx, is_write, col_deref, base_offset,
- deref_offset + i * size_mul,
- row_major, deref->type->matrix_columns, packing,
- writemask_for_size(col_deref->type->vector_elements));
- }
+ /* For a row-major matrix, the next column starts at the next
+ * element. Otherwise it is offset by the matrix stride.
+ */
+ const unsigned size_mul = row_major
+ ? (deref->type->is_double() ? 8 : 4)
+ : link_calculate_matrix_stride(deref->type, row_major, packing);
+
+ emit_access(mem_ctx, is_write, col_deref, base_offset,
+ deref_offset + i * size_mul,
+ row_major, deref->type, packing,
+ writemask_for_size(col_deref->type->vector_elements));
}
return;
}
is_write ? write_mask : (1 << deref->type->vector_elements) - 1;
insert_buffer_access(mem_ctx, deref, deref->type, offset, mask, -1);
} else {
- unsigned N = deref->type->is_double() ? 8 : 4;
-
/* We're dereffing a column out of a row-major matrix, so we
* gather the vector from each stored row.
- */
- assert(deref->type->base_type == GLSL_TYPE_FLOAT ||
- deref->type->base_type == GLSL_TYPE_DOUBLE);
- /* Matrices, row_major or not, are stored as if they were
- * arrays of vectors of the appropriate size in std140.
- * Arrays have their strides rounded up to a vec4, so the
- * matrix stride is always 16. However a double matrix may either be 16
- * or 32 depending on the number of columns.
*/
- assert(matrix_columns <= 4);
- unsigned matrix_stride = 0;
- /* Matrix stride for std430 mat2xY matrices are not rounded up to
- * vec4 size. From OpenGL 4.3 spec, section 7.6.2.2 "Standard Uniform
- * Block Layout":
- *
- * "2. If the member is a two- or four-component vector with components
- * consuming N basic machine units, the base alignment is 2N or 4N,
- * respectively." [...]
- * "4. If the member is an array of scalars or vectors, the base alignment
- * and array stride are set to match the base alignment of a single array
- * element, according to rules (1), (2), and (3), and rounded up to the
- * base alignment of a vec4." [...]
- * "7. If the member is a row-major matrix with C columns and R rows, the
- * matrix is stored identically to an array of R row vectors with C
- * components each, according to rule (4)." [...]
- * "When using the std430 storage layout, shader storage blocks will be
- * laid out in buffer storage identically to uniform and shader storage
- * blocks using the std140 layout, except that the base alignment and
- * stride of arrays of scalars and vectors in rule 4 and of structures in
- * rule 9 are not rounded up a multiple of the base alignment of a vec4."
- */
- if (packing == GLSL_INTERFACE_PACKING_STD430 && matrix_columns == 2)
- matrix_stride = 2 * N;
- else
- matrix_stride = glsl_align(matrix_columns * N, 16);
+ assert(deref->type->is_float() || deref->type->is_double());
+ assert(matrix_type != NULL);
+
+ const unsigned matrix_stride =
+ link_calculate_matrix_stride(matrix_type, row_major, packing);
- const glsl_type *deref_type = deref->type->base_type == GLSL_TYPE_FLOAT ?
- glsl_type::float_type : glsl_type::double_type;
+ const glsl_type *deref_type = deref->type->get_scalar_type();
for (unsigned i = 0; i < deref->type->vector_elements; i++) {
ir_rvalue *chan_offset =
ir = record_deref->record;
- const int idx = ir->type->field_index(record_deref->field);
+ const int idx = record_deref->field_idx;
assert(idx >= 0);
const enum glsl_matrix_layout matrix_layout =
case GLSL_MATRIX_LAYOUT_COLUMN_MAJOR:
return false;
case GLSL_MATRIX_LAYOUT_ROW_MAJOR:
- return matrix || deref->type->without_array()->is_record();
+ return matrix || deref->type->without_array()->is_struct();
}
break;
* layouts at HIR generation time, but we don't do that for shared
* variables, which are always column-major
*/
- ir_variable *var = deref->variable_referenced();
+ MAYBE_UNUSED ir_variable *var = deref->variable_referenced();
assert((var->is_in_buffer_block() && !matrix) ||
var->data.mode == ir_var_shader_shared);
return false;
case GLSL_MATRIX_LAYOUT_COLUMN_MAJOR:
return false;
case GLSL_MATRIX_LAYOUT_ROW_MAJOR:
- return matrix || deref->type->without_array()->is_record();
+ return matrix || deref->type->without_array()->is_struct();
}
unreachable("invalid matrix layout");
*/
void
lower_buffer_access::setup_buffer_access(void *mem_ctx,
- ir_variable *var,
ir_rvalue *deref,
ir_rvalue **offset,
unsigned *const_offset,
bool *row_major,
- int *matrix_columns,
+ const glsl_type **matrix_type,
const glsl_struct_field **struct_field,
- unsigned packing)
+ enum glsl_interface_packing packing)
{
*offset = new(mem_ctx) ir_constant(0u);
*row_major = is_dereferenced_thing_row_major(deref);
- *matrix_columns = 1;
+ *matrix_type = NULL;
/* Calculate the offset to the start of the region of the UBO
* dereferenced by *rvalue. This may be a variable offset if an
* thread or SIMD channel is modifying the same vector.
*/
array_stride = 4;
- if (deref_array->array->type->is_double())
+ if (deref_array->array->type->is_64bit())
array_stride *= 2;
} else if (deref_array->array->type->is_matrix() && *row_major) {
/* When loading a vector out of a row major matrix, the
* vector) is handled below in emit_ubo_loads.
*/
array_stride = 4;
- if (deref_array->array->type->is_double())
+ if (deref_array->array->type->is_64bit())
array_stride *= 2;
- *matrix_columns = deref_array->array->type->matrix_columns;
+ *matrix_type = deref_array->array->type;
} else if (deref_array->type->without_array()->is_interface()) {
/* We're processing an array dereference of an interface instance
* array. The thing being dereferenced *must* be a variable
array_index = i2u(array_index);
ir_constant *const_index =
- array_index->constant_expression_value(NULL);
+ array_index->constant_expression_value(mem_ctx, NULL);
if (const_index) {
*const_offset += array_stride * const_index->value.u[0];
} else {
intra_struct_offset = glsl_align(intra_struct_offset, field_align);
- if (strcmp(struct_type->fields.structure[i].name,
- deref_record->field) == 0) {
+ assert(deref_record->field_idx >= 0);
+ if (i == (unsigned) deref_record->field_idx) {
if (struct_field)
*struct_field = &struct_type->fields.structure[i];
break;
* of the member following the sub-structure is rounded up to
* the next multiple of the base alignment of the structure."
*/
- if (type->without_array()->is_record()) {
+ if (type->without_array()->is_struct()) {
intra_struct_offset = glsl_align(intra_struct_offset,
field_align);