glsl_to_nir: handle bindless textures
[mesa.git] / src / compiler / glsl / lower_int64.cpp
index b6bf9cee7d3c65b10af65facb50770d1402c1184..2d4fdbb1a55feee62aeae7e5f966e1c715282882 100644 (file)
@@ -69,7 +69,7 @@ namespace {
 class lower_64bit_visitor : public ir_rvalue_visitor {
 public:
    lower_64bit_visitor(void *mem_ctx, exec_list *instructions, unsigned lower)
-      : progress(false), lower(lower), instructions(instructions),
+      : progress(false), lower(lower),
         function_list(), added_functions(&function_list, mem_ctx)
    {
       functions = _mesa_hash_table_create(mem_ctx,
@@ -111,8 +111,6 @@ public:
 private:
    unsigned lower; /** Bitfield of which operations to lower */
 
-   exec_list *instructions;
-
    /** Hashtable containing all of the known functions in the IR */
    struct hash_table *functions;