{
void *ctx = ralloc_parent(ir);
- const exec_node *formal_param_node = ir->callee->parameters.head;
- const exec_node *actual_param_node = ir->actual_parameters.head;
+ const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
+ const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
while (!actual_param_node->is_tail_sentinel()) {
ir_variable *formal_param = (ir_variable *) formal_param_node;
ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
bool
-lower_tess_level(gl_shader *shader)
+lower_tess_level(gl_linked_shader *shader)
{
if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
(shader->Stage != MESA_SHADER_TESS_EVAL))