'lower_buffer_access.cpp',
'lower_buffer_access.h',
'lower_const_arrays_to_uniforms.cpp',
+ 'lower_cs_derived.cpp',
'lower_discard.cpp',
'lower_discard_flow.cpp',
'lower_distance.cpp',
'opt_function_inlining.cpp',
'opt_if_simplification.cpp',
'opt_minmax.cpp',
- 'opt_noop_swizzle.cpp',
'opt_rebalance_tree.cpp',
'opt_redundant_jumps.cpp',
'opt_structure_splitting.cpp',
- 'opt_swizzle_swizzle.cpp',
+ 'opt_swizzle.cpp',
'opt_tree_grafting.cpp',
'opt_vectorize.cpp',
'program.h',
's_expression.h',
'string_to_uint_map.cpp',
'string_to_uint_map.h',
+ 'serialize.cpp',
+ 'serialize.h',
'shader_cache.cpp',
'shader_cache.h',
)
'main.cpp',
c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
cpp_args : [cpp_vis_args, cpp_msvc_compat_args],
- dependencies : [dep_clock],
+ dependencies : [dep_clock, dep_thread],
include_directories : [inc_common],
link_with : [libglsl_standalone],
build_by_default : false,