* OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "main/core.h"
+#ifndef GLSL_PROGRAM_H
+#define GLSL_PROGRAM_H
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
+
extern void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir);
+ bool dump_ast, bool dump_hir, bool force_recompile);
#ifdef __cplusplus
} /* extern "C" */
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
extern void
-build_program_resource_list(struct gl_shader_program *shProg);
+build_program_resource_list(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
extern void
linker_error(struct gl_shader_program *prog, const char *fmt, ...)
extern long
parse_program_resource_name(const GLchar *name,
const GLchar **out_base_name_end);
+
+#endif /* GLSL_PROGRAM_H */