* OTHER DEALINGS IN THE SOFTWARE.
*/
+#ifndef GLSL_PROGRAM_H
+#define GLSL_PROGRAM_H
#ifdef __cplusplus
extern "C" {
extern void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir);
+ bool dump_ast, bool dump_hir, bool force_recompile);
#ifdef __cplusplus
} /* extern "C" */
extern long
parse_program_resource_name(const GLchar *name,
const GLchar **out_base_name_end);
+
+#endif /* GLSL_PROGRAM_H */