build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *shProg);
-extern void
-linker_error(struct gl_shader_program *prog, const char *fmt, ...)
- PRINTFLIKE(2, 3);
-
-extern void
-linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
- PRINTFLIKE(2, 3);
-
extern long
parse_program_resource_name(const GLchar *name,
const GLchar **out_base_name_end);