nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / s_expression.h
index f0dffb1b2f86d35422238c386e4cf46272a38a4a..38caabbf89e9b94fd1aed256288f05c286be0aee 100644 (file)
  * DEALINGS IN THE SOFTWARE.
  */
 
-#pragma once
 #ifndef S_EXPRESSION_H
 #define S_EXPRESSION_H
 
-#include "main/core.h" /* for Elements */
 #include "util/strtod.h"
 #include "list.h"