struct gl_program *glprog = shader->Program;
unsigned i;
+ blob_write_uint64(metadata, glprog->DualSlotInputs);
blob_write_bytes(metadata, glprog->TexturesUsed,
sizeof(glprog->TexturesUsed));
blob_write_uint64(metadata, glprog->SamplersUsed);
{
unsigned i;
+ glprog->DualSlotInputs = blob_read_uint64(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
sizeof(glprog->TexturesUsed));
glprog->SamplersUsed = blob_read_uint64(metadata);