struct gl_program_parameter_list *params)
{
blob_write_uint32(metadata, params->NumParameters);
+ blob_write_uint32(metadata, params->NumParameterValues);
uint32_t i = 0;
while (i < params->NumParameters) {
}
blob_write_bytes(metadata, params->ParameterValues,
- sizeof(gl_constant_value) * 4 * params->NumParameters);
+ sizeof(gl_constant_value) * params->NumParameterValues);
+
+ blob_write_bytes(metadata, params->ParameterValueOffset,
+ sizeof(uint32_t) * params->NumParameters);
blob_write_uint32(metadata, params->StateFlags);
}
read_shader_parameters(struct blob_reader *metadata,
struct gl_program_parameter_list *params)
{
- gl_state_index state_indexes[STATE_LENGTH];
+ gl_state_index16 state_indexes[STATE_LENGTH];
uint32_t i = 0;
uint32_t num_parameters = blob_read_uint32(metadata);
+ uint32_t num_parameters_values = blob_read_uint32(metadata);
_mesa_reserve_parameter_storage(params, num_parameters);
while (i < num_parameters) {
sizeof(state_indexes));
_mesa_add_parameter(params, type, name, size, data_type,
- NULL, state_indexes);
+ NULL, state_indexes, false);
i++;
}
blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
- sizeof(gl_constant_value) * 4 * params->NumParameters);
+ sizeof(gl_constant_value) * num_parameters_values);
+
+ blob_copy_bytes(metadata, (uint8_t *) params->ParameterValueOffset,
+ sizeof(uint32_t) * num_parameters);
params->StateFlags = blob_read_uint32(metadata);
}
serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
struct gl_shader_program *prog)
{
+ blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
+
write_uniforms(blob, prog);
write_hash_tables(blob, prog);
assert(prog->data->UniformStorage == NULL);
+ blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
+
read_uniforms(blob, prog);
read_hash_tables(blob, prog);