* corrupt, etc) we will use a fallback path to compile and link the IR.
*/
-#include "blob.h"
#include "compiler/shader_info.h"
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "ir_uniform.h"
#include "linker.h"
#include "link_varyings.h"
-#include "main/core.h"
#include "nir.h"
#include "program.h"
+#include "serialize.h"
#include "shader_cache.h"
#include "util/mesa-sha1.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
+#include "main/mtypes.h"
extern "C" {
#include "main/enums.h"
}
}
-static void
-encode_type_to_blob(struct blob *blob, const glsl_type *type)
-{
- uint32_t encoding;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- encoding = (type->base_type << 24) |
- (type->vector_elements << 4) |
- (type->matrix_columns);
- break;
- case GLSL_TYPE_SAMPLER:
- encoding = (type->base_type) << 24 |
- (type->sampler_dimensionality << 4) |
- (type->sampler_shadow << 3) |
- (type->sampler_array << 2) |
- (type->sampled_type);
- break;
- case GLSL_TYPE_SUBROUTINE:
- encoding = type->base_type << 24;
- blob_write_uint32(blob, encoding);
- blob_write_string(blob, type->name);
- return;
- case GLSL_TYPE_IMAGE:
- encoding = (type->base_type) << 24 |
- (type->sampler_dimensionality << 3) |
- (type->sampler_array << 2) |
- (type->sampled_type);
- break;
- case GLSL_TYPE_ATOMIC_UINT:
- encoding = (type->base_type << 24);
- break;
- case GLSL_TYPE_ARRAY:
- blob_write_uint32(blob, (type->base_type) << 24);
- blob_write_uint32(blob, type->length);
- encode_type_to_blob(blob, type->fields.array);
- return;
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_INTERFACE:
- blob_write_uint32(blob, (type->base_type) << 24);
- blob_write_string(blob, type->name);
- blob_write_uint32(blob, type->length);
- blob_write_bytes(blob, type->fields.structure,
- sizeof(glsl_struct_field) * type->length);
- for (unsigned i = 0; i < type->length; i++) {
- encode_type_to_blob(blob, type->fields.structure[i].type);
- blob_write_string(blob, type->fields.structure[i].name);
- }
-
- if (type->base_type == GLSL_TYPE_INTERFACE) {
- blob_write_uint32(blob, type->interface_packing);
- blob_write_uint32(blob, type->interface_row_major);
- }
- return;
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- assert(!"Cannot encode type!");
- encoding = 0;
- break;
- }
-
- blob_write_uint32(blob, encoding);
-}
-
-static const glsl_type *
-decode_type_from_blob(struct blob_reader *blob)
-{
- uint32_t u = blob_read_uint32(blob);
- glsl_base_type base_type = (glsl_base_type) (u >> 24);
-
- switch (base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
- case GLSL_TYPE_SAMPLER:
- return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
- (u >> 3) & 0x01,
- (u >> 2) & 0x01,
- (glsl_base_type) ((u >> 0) & 0x03));
- case GLSL_TYPE_SUBROUTINE:
- return glsl_type::get_subroutine_instance(blob_read_string(blob));
- case GLSL_TYPE_IMAGE:
- return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
- (u >> 2) & 0x01,
- (glsl_base_type) ((u >> 0) & 0x03));
- case GLSL_TYPE_ATOMIC_UINT:
- return glsl_type::atomic_uint_type;
- case GLSL_TYPE_ARRAY: {
- unsigned length = blob_read_uint32(blob);
- return glsl_type::get_array_instance(decode_type_from_blob(blob),
- length);
- }
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_INTERFACE: {
- char *name = blob_read_string(blob);
- unsigned num_fields = blob_read_uint32(blob);
- glsl_struct_field *fields = (glsl_struct_field *)
- blob_read_bytes(blob, sizeof(glsl_struct_field) * num_fields);
- for (unsigned i = 0; i < num_fields; i++) {
- fields[i].type = decode_type_from_blob(blob);
- fields[i].name = blob_read_string(blob);
- }
-
- if (base_type == GLSL_TYPE_INTERFACE) {
- enum glsl_interface_packing packing =
- (glsl_interface_packing) blob_read_uint32(blob);
- bool row_major = blob_read_uint32(blob);
- return glsl_type::get_interface_instance(fields, num_fields,
- packing, row_major, name);
- } else {
- return glsl_type::get_record_instance(fields, num_fields, name);
- }
- }
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- assert(!"Cannot decode type!");
- return NULL;
- }
-}
-
-static void
-write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
-{
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (!sh)
- continue;
-
- struct gl_program *glprog = sh->Program;
-
- blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
- blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
- blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
- for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
- int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
-
- blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
- blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
- blob_write_uint32(metadata, num_types);
-
- for (int k = 0; k < num_types; k++) {
- encode_type_to_blob(metadata,
- glprog->sh.SubroutineFunctions[j].types[k]);
- }
- }
- }
-}
-
-static void
-read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
- struct gl_subroutine_function *subs;
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (!sh)
- continue;
-
- struct gl_program *glprog = sh->Program;
-
- glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
- glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
- glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
-
- subs = rzalloc_array(prog, struct gl_subroutine_function,
- glprog->sh.NumSubroutineFunctions);
- glprog->sh.SubroutineFunctions = subs;
-
- for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
- subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
- subs[j].index = (int) blob_read_uint32(metadata);
- subs[j].num_compat_types = (int) blob_read_uint32(metadata);
-
- subs[j].types = rzalloc_array(prog, const struct glsl_type *,
- subs[j].num_compat_types);
- for (int k = 0; k < subs[j].num_compat_types; k++) {
- subs[j].types[k] = decode_type_from_blob(metadata);
- }
- }
- }
-}
-
-static void
-write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
-{
- blob_write_string(metadata, b->Name);
- blob_write_uint32(metadata, b->NumUniforms);
- blob_write_uint32(metadata, b->Binding);
- blob_write_uint32(metadata, b->UniformBufferSize);
- blob_write_uint32(metadata, b->stageref);
-
- for (unsigned j = 0; j < b->NumUniforms; j++) {
- blob_write_string(metadata, b->Uniforms[j].Name);
- blob_write_string(metadata, b->Uniforms[j].IndexName);
- encode_type_to_blob(metadata, b->Uniforms[j].Type);
- blob_write_uint32(metadata, b->Uniforms[j].Offset);
- }
-}
-
-static void
-write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
-{
- blob_write_uint32(metadata, prog->data->NumUniformBlocks);
- blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
-
- for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
- write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
- }
-
- for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
- write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (!sh)
- continue;
-
- struct gl_program *glprog = sh->Program;
-
- blob_write_uint32(metadata, glprog->info.num_ubos);
- blob_write_uint32(metadata, glprog->info.num_ssbos);
-
- for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
- uint32_t offset =
- glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
- blob_write_uint32(metadata, offset);
- }
-
- for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
- uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
- prog->data->ShaderStorageBlocks;
- blob_write_uint32(metadata, offset);
- }
- }
-}
-
-static void
-read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
- struct gl_shader_program *prog)
-{
- b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
- b->NumUniforms = blob_read_uint32(metadata);
- b->Binding = blob_read_uint32(metadata);
- b->UniformBufferSize = blob_read_uint32(metadata);
- b->stageref = blob_read_uint32(metadata);
-
- b->Uniforms =
- rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
- b->NumUniforms);
- for (unsigned j = 0; j < b->NumUniforms; j++) {
- b->Uniforms[j].Name = ralloc_strdup(prog->data,
- blob_read_string (metadata));
-
- char *index_name = blob_read_string(metadata);
- if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
- b->Uniforms[j].IndexName = b->Uniforms[j].Name;
- } else {
- b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
- }
-
- b->Uniforms[j].Type = decode_type_from_blob(metadata);
- b->Uniforms[j].Offset = blob_read_uint32(metadata);
- }
-}
-
-static void
-read_buffer_blocks(struct blob_reader *metadata,
- struct gl_shader_program *prog)
-{
- prog->data->NumUniformBlocks = blob_read_uint32(metadata);
- prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
-
- prog->data->UniformBlocks =
- rzalloc_array(prog->data, struct gl_uniform_block,
- prog->data->NumUniformBlocks);
-
- prog->data->ShaderStorageBlocks =
- rzalloc_array(prog->data, struct gl_uniform_block,
- prog->data->NumShaderStorageBlocks);
-
- for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
- read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
- }
-
- for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
- read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (!sh)
- continue;
-
- struct gl_program *glprog = sh->Program;
-
- glprog->info.num_ubos = blob_read_uint32(metadata);
- glprog->info.num_ssbos = blob_read_uint32(metadata);
-
- glprog->sh.UniformBlocks =
- rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
- glprog->sh.ShaderStorageBlocks =
- rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
-
- for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
- uint32_t offset = blob_read_uint32(metadata);
- glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
- }
-
- for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
- uint32_t offset = blob_read_uint32(metadata);
- glprog->sh.ShaderStorageBlocks[j] =
- prog->data->ShaderStorageBlocks + offset;
- }
- }
-}
-
-static void
-write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
-{
- blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog->_LinkedShaders[i]) {
- struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
- blob_write_uint32(metadata, glprog->info.num_abos);
- }
- }
-
- for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
- blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
- blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
- blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
-
- blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
- sizeof(prog->data->AtomicBuffers[i].StageReferences));
-
- for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
- blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
- }
- }
-}
-
-static void
-read_atomic_buffers(struct blob_reader *metadata,
- struct gl_shader_program *prog)
-{
- prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
- prog->data->AtomicBuffers =
- rzalloc_array(prog, gl_active_atomic_buffer,
- prog->data->NumAtomicBuffers);
-
- struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog->_LinkedShaders[i]) {
- struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
-
- glprog->info.num_abos = blob_read_uint32(metadata);
- glprog->sh.AtomicBuffers =
- rzalloc_array(glprog, gl_active_atomic_buffer *,
- glprog->info.num_abos);
- stage_buff_list[i] = glprog->sh.AtomicBuffers;
- }
- }
-
- for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
- prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
- prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
- prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
-
- blob_copy_bytes(metadata,
- (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
- sizeof(prog->data->AtomicBuffers[i].StageReferences));
-
- prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
- prog->data->AtomicBuffers[i].NumUniforms);
-
- for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
- prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
- }
-
- for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
- if (prog->data->AtomicBuffers[i].StageReferences[j]) {
- *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
- stage_buff_list[j]++;
- }
- }
- }
-}
-
-static void
-write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
-{
- struct gl_program *prog = shProg->last_vert_prog;
-
- if (!prog) {
- blob_write_uint32(metadata, ~0u);
- return;
- }
-
- struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
-
- blob_write_uint32(metadata, prog->info.stage);
-
- blob_write_uint32(metadata, ltf->NumOutputs);
- blob_write_uint32(metadata, ltf->ActiveBuffers);
- blob_write_uint32(metadata, ltf->NumVarying);
-
- blob_write_bytes(metadata, ltf->Outputs,
- sizeof(struct gl_transform_feedback_output) *
- ltf->NumOutputs);
-
- for (int i = 0; i < ltf->NumVarying; i++) {
- blob_write_string(metadata, ltf->Varyings[i].Name);
- blob_write_uint32(metadata, ltf->Varyings[i].Type);
- blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
- blob_write_uint32(metadata, ltf->Varyings[i].Size);
- blob_write_uint32(metadata, ltf->Varyings[i].Offset);
- }
-
- blob_write_bytes(metadata, ltf->Buffers,
- sizeof(struct gl_transform_feedback_buffer) *
- MAX_FEEDBACK_BUFFERS);
-}
-
-static void
-read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
-{
- unsigned xfb_stage = blob_read_uint32(metadata);
-
- if (xfb_stage == ~0u)
- return;
-
- struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
- struct gl_transform_feedback_info *ltf =
- rzalloc(prog, struct gl_transform_feedback_info);
-
- prog->sh.LinkedTransformFeedback = ltf;
- shProg->last_vert_prog = prog;
-
- ltf->NumOutputs = blob_read_uint32(metadata);
- ltf->ActiveBuffers = blob_read_uint32(metadata);
- ltf->NumVarying = blob_read_uint32(metadata);
-
- ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
- ltf->NumOutputs);
-
- blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
- sizeof(struct gl_transform_feedback_output) *
- ltf->NumOutputs);
-
- ltf->Varyings = rzalloc_array(prog,
- struct gl_transform_feedback_varying_info,
- ltf->NumVarying);
-
- for (int i = 0; i < ltf->NumVarying; i++) {
- ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
- ltf->Varyings[i].Type = blob_read_uint32(metadata);
- ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
- ltf->Varyings[i].Size = blob_read_uint32(metadata);
- ltf->Varyings[i].Offset = blob_read_uint32(metadata);
- }
-
- blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
- sizeof(struct gl_transform_feedback_buffer) *
- MAX_FEEDBACK_BUFFERS);
-}
-
-static void
-write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
-{
- blob_write_uint32(metadata, prog->SamplersValidated);
- blob_write_uint32(metadata, prog->data->NumUniformStorage);
- blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
-
- for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
- blob_write_string(metadata, prog->data->UniformStorage[i].name);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
- prog->data->UniformDataSlots);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
- blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
- blob_write_uint32(metadata,
- prog->data->UniformStorage[i].num_compatible_subroutines);
- blob_write_uint32(metadata,
- prog->data->UniformStorage[i].top_level_array_size);
- blob_write_uint32(metadata,
- prog->data->UniformStorage[i].top_level_array_stride);
- blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
- sizeof(prog->data->UniformStorage[i].opaque));
- }
-
- /* Here we cache all uniform values. We do this to retain values for
- * uniforms with initialisers and also hidden uniforms that may be lowered
- * constant arrays. We could possibly just store the values we need but for
- * now we just store everything.
- */
- blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
- for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- if (!prog->data->UniformStorage[i].builtin) {
- unsigned vec_size =
- values_for_type(prog->data->UniformStorage[i].type) *
- MAX2(prog->data->UniformStorage[i].array_elements, 1);
- blob_write_bytes(metadata, prog->data->UniformStorage[i].storage,
- sizeof(union gl_constant_value) * vec_size);
- }
- }
-}
-
-static void
-read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
- struct gl_uniform_storage *uniforms;
- union gl_constant_value *data;
-
- prog->SamplersValidated = blob_read_uint32(metadata);
- prog->data->NumUniformStorage = blob_read_uint32(metadata);
- prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
-
- uniforms = rzalloc_array(prog, struct gl_uniform_storage,
- prog->data->NumUniformStorage);
- prog->data->UniformStorage = uniforms;
-
- data = rzalloc_array(uniforms, union gl_constant_value,
- prog->data->NumUniformDataSlots);
- prog->data->UniformDataSlots = data;
-
- prog->UniformHash = new string_to_uint_map;
-
- for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- uniforms[i].type = decode_type_from_blob(metadata);
- uniforms[i].array_elements = blob_read_uint32(metadata);
- uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
- uniforms[i].storage = data + blob_read_uint32(metadata);
- uniforms[i].builtin = blob_read_uint32(metadata);
- uniforms[i].remap_location = blob_read_uint32(metadata);
- uniforms[i].block_index = blob_read_uint32(metadata);
- uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
- uniforms[i].offset = blob_read_uint32(metadata);
- uniforms[i].array_stride = blob_read_uint32(metadata);
- uniforms[i].hidden = blob_read_uint32(metadata);
- uniforms[i].matrix_stride = blob_read_uint32(metadata);
- uniforms[i].row_major = blob_read_uint32(metadata);
- uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
- uniforms[i].top_level_array_size = blob_read_uint32(metadata);
- uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
- prog->UniformHash->put(i, uniforms[i].name);
-
- memcpy(uniforms[i].opaque,
- blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
- sizeof(uniforms[i].opaque));
- }
-
- /* Restore uniform values. */
- prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
- for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- if (!prog->data->UniformStorage[i].builtin) {
- unsigned vec_size =
- values_for_type(prog->data->UniformStorage[i].type) *
- MAX2(prog->data->UniformStorage[i].array_elements, 1);
- blob_copy_bytes(metadata,
- (uint8_t *) prog->data->UniformStorage[i].storage,
- sizeof(union gl_constant_value) * vec_size);
- }
- }
-}
-
-enum uniform_remap_type
-{
- remap_type_inactive_explicit_location,
- remap_type_null_ptr,
- remap_type_uniform_offset
-};
-
-static void
-write_uniform_remap_table_entry(struct blob *metadata,
- gl_uniform_storage *uniform_storage,
- gl_uniform_storage *entry)
-{
- if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
- blob_write_uint32(metadata, remap_type_inactive_explicit_location);
- } else if (entry == NULL) {
- blob_write_uint32(metadata, remap_type_null_ptr);
- } else {
- blob_write_uint32(metadata, remap_type_uniform_offset);
-
- uint32_t offset = entry - uniform_storage;
- blob_write_uint32(metadata, offset);
- }
-}
-
-static void
-write_uniform_remap_tables(struct blob *metadata,
- struct gl_shader_program *prog)
-{
- blob_write_uint32(metadata, prog->NumUniformRemapTable);
-
- for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
- write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
- prog->UniformRemapTable[i]);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (sh) {
- struct gl_program *glprog = sh->Program;
- blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
-
- for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
- write_uniform_remap_table_entry(metadata,
- prog->data->UniformStorage,
- glprog->sh.SubroutineUniformRemapTable[j]);
- }
- }
- }
-}
-
-static void
-read_uniform_remap_table_entry(struct blob_reader *metadata,
- gl_uniform_storage *uniform_storage,
- gl_uniform_storage **entry,
- enum uniform_remap_type type)
-{
- if (type == remap_type_inactive_explicit_location) {
- *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
- } else if (type == remap_type_null_ptr) {
- *entry = NULL;
- } else {
- uint32_t uni_offset = blob_read_uint32(metadata);
- *entry = uniform_storage + uni_offset;
- }
-}
-
-static void
-read_uniform_remap_tables(struct blob_reader *metadata,
- struct gl_shader_program *prog)
-{
- prog->NumUniformRemapTable = blob_read_uint32(metadata);
-
- prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
- prog->NumUniformRemapTable);
-
- for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
- enum uniform_remap_type type =
- (enum uniform_remap_type) blob_read_uint32(metadata);
-
- read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
- &prog->UniformRemapTable[i], type);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (sh) {
- struct gl_program *glprog = sh->Program;
- glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
-
- glprog->sh.SubroutineUniformRemapTable =
- rzalloc_array(glprog, struct gl_uniform_storage *,
- glprog->sh.NumSubroutineUniformRemapTable);
-
- for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
- enum uniform_remap_type type =
- (enum uniform_remap_type) blob_read_uint32(metadata);
-
- read_uniform_remap_table_entry(metadata,
- prog->data->UniformStorage,
- &glprog->sh.SubroutineUniformRemapTable[j],
- type);
- }
- }
- }
-}
-
-struct whte_closure
-{
- struct blob *blob;
- size_t num_entries;
-};
-
-static void
-write_hash_table_entry(const char *key, unsigned value, void *closure)
-{
- struct whte_closure *whte = (struct whte_closure *) closure;
-
- blob_write_string(whte->blob, key);
- blob_write_uint32(whte->blob, value);
-
- whte->num_entries++;
-}
-
-static void
-write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
-{
- size_t offset;
- struct whte_closure whte;
-
- whte.blob = metadata;
- whte.num_entries = 0;
-
- offset = metadata->size;
-
- /* Write a placeholder for the hashtable size. */
- blob_write_uint32 (metadata, 0);
-
- hash->iterate(write_hash_table_entry, &whte);
-
- /* Overwrite with the computed number of entries written. */
- blob_overwrite_uint32 (metadata, offset, whte.num_entries);
-}
-
-static void
-read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
-{
- size_t i, num_entries;
- const char *key;
- uint32_t value;
-
- num_entries = blob_read_uint32 (metadata);
-
- for (i = 0; i < num_entries; i++) {
- key = blob_read_string(metadata);
- value = blob_read_uint32(metadata);
-
- hash->put(value, key);
- }
-}
-
-static void
-write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
-{
- write_hash_table(metadata, prog->AttributeBindings);
- write_hash_table(metadata, prog->FragDataBindings);
- write_hash_table(metadata, prog->FragDataIndexBindings);
-}
-
-static void
-read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
- read_hash_table(metadata, prog->AttributeBindings);
- read_hash_table(metadata, prog->FragDataBindings);
- read_hash_table(metadata, prog->FragDataIndexBindings);
-}
-
-static void
-write_shader_subroutine_index(struct blob *metadata,
- struct gl_linked_shader *sh,
- struct gl_program_resource *res)
-{
- assert(sh);
-
- for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
- if (strcmp(((gl_subroutine_function *)res->Data)->name,
- sh->Program->sh.SubroutineFunctions[j].name) == 0) {
- blob_write_uint32(metadata, j);
- break;
- }
- }
-}
-
-static void
-write_program_resource_data(struct blob *metadata,
- struct gl_shader_program *prog,
- struct gl_program_resource *res)
-{
- struct gl_linked_shader *sh;
-
- switch(res->Type) {
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT: {
- const gl_shader_variable *var = (gl_shader_variable *)res->Data;
- blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
- encode_type_to_blob(metadata, var->type);
-
- if (var->interface_type)
- encode_type_to_blob(metadata, var->interface_type);
-
- if (var->outermost_struct_type)
- encode_type_to_blob(metadata, var->outermost_struct_type);
-
- blob_write_string(metadata, var->name);
- break;
- }
- case GL_UNIFORM_BLOCK:
- for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
- if (strcmp(((gl_uniform_block *)res->Data)->Name,
- prog->data->UniformBlocks[i].Name) == 0) {
- blob_write_uint32(metadata, i);
- break;
- }
- }
- break;
- case GL_SHADER_STORAGE_BLOCK:
- for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
- if (strcmp(((gl_uniform_block *)res->Data)->Name,
- prog->data->ShaderStorageBlocks[i].Name) == 0) {
- blob_write_uint32(metadata, i);
- break;
- }
- }
- break;
- case GL_BUFFER_VARIABLE:
- case GL_VERTEX_SUBROUTINE_UNIFORM:
- case GL_GEOMETRY_SUBROUTINE_UNIFORM:
- case GL_FRAGMENT_SUBROUTINE_UNIFORM:
- case GL_COMPUTE_SUBROUTINE_UNIFORM:
- case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
- case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
- case GL_UNIFORM:
- for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
- if (strcmp(((gl_uniform_storage *)res->Data)->name,
- prog->data->UniformStorage[i].name) == 0) {
- blob_write_uint32(metadata, i);
- break;
- }
- }
- break;
- case GL_ATOMIC_COUNTER_BUFFER:
- for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
- if (((gl_active_atomic_buffer *)res->Data)->Binding ==
- prog->data->AtomicBuffers[i].Binding) {
- blob_write_uint32(metadata, i);
- break;
- }
- }
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
- if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
- prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
- blob_write_uint32(metadata, i);
- break;
- }
- }
- break;
- case GL_TRANSFORM_FEEDBACK_VARYING:
- for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
- if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
- prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
- blob_write_uint32(metadata, i);
- break;
- }
- }
- break;
- case GL_VERTEX_SUBROUTINE:
- case GL_TESS_CONTROL_SUBROUTINE:
- case GL_TESS_EVALUATION_SUBROUTINE:
- case GL_GEOMETRY_SUBROUTINE:
- case GL_FRAGMENT_SUBROUTINE:
- case GL_COMPUTE_SUBROUTINE:
- sh =
- prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
- write_shader_subroutine_index(metadata, sh, res);
- break;
- default:
- assert(!"Support for writing resource not yet implemented.");
- }
-}
-
-static void
-read_program_resource_data(struct blob_reader *metadata,
- struct gl_shader_program *prog,
- struct gl_program_resource *res)
-{
- struct gl_linked_shader *sh;
-
- switch(res->Type) {
- case GL_PROGRAM_INPUT:
- case GL_PROGRAM_OUTPUT: {
- gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
-
- blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
- var->type = decode_type_from_blob(metadata);
-
- if (var->interface_type)
- var->interface_type = decode_type_from_blob(metadata);
-
- if (var->outermost_struct_type)
- var->outermost_struct_type = decode_type_from_blob(metadata);
-
- var->name = ralloc_strdup(prog, blob_read_string(metadata));
-
- res->Data = var;
- break;
- }
- case GL_UNIFORM_BLOCK:
- res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
- break;
- case GL_SHADER_STORAGE_BLOCK:
- res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
- break;
- case GL_BUFFER_VARIABLE:
- case GL_VERTEX_SUBROUTINE_UNIFORM:
- case GL_GEOMETRY_SUBROUTINE_UNIFORM:
- case GL_FRAGMENT_SUBROUTINE_UNIFORM:
- case GL_COMPUTE_SUBROUTINE_UNIFORM:
- case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
- case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
- case GL_UNIFORM:
- res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
- break;
- case GL_ATOMIC_COUNTER_BUFFER:
- res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- res->Data = &prog->last_vert_prog->
- sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
- break;
- case GL_TRANSFORM_FEEDBACK_VARYING:
- res->Data = &prog->last_vert_prog->
- sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
- break;
- case GL_VERTEX_SUBROUTINE:
- case GL_TESS_CONTROL_SUBROUTINE:
- case GL_TESS_EVALUATION_SUBROUTINE:
- case GL_GEOMETRY_SUBROUTINE:
- case GL_FRAGMENT_SUBROUTINE:
- case GL_COMPUTE_SUBROUTINE:
- sh =
- prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
- res->Data =
- &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
- break;
- default:
- assert(!"Support for reading resource not yet implemented.");
- }
-}
-
-static void
-write_program_resource_list(struct blob *metadata,
- struct gl_shader_program *prog)
-{
- blob_write_uint32(metadata, prog->data->NumProgramResourceList);
-
- for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
- blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
- write_program_resource_data(metadata, prog,
- &prog->data->ProgramResourceList[i]);
- blob_write_bytes(metadata,
- &prog->data->ProgramResourceList[i].StageReferences,
- sizeof(prog->data->ProgramResourceList[i].StageReferences));
- }
-}
-
-static void
-read_program_resource_list(struct blob_reader *metadata,
- struct gl_shader_program *prog)
-{
- prog->data->NumProgramResourceList = blob_read_uint32(metadata);
-
- prog->data->ProgramResourceList =
- ralloc_array(prog, gl_program_resource,
- prog->data->NumProgramResourceList);
-
- for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
- prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
- read_program_resource_data(metadata, prog,
- &prog->data->ProgramResourceList[i]);
- blob_copy_bytes(metadata,
- (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
- sizeof(prog->data->ProgramResourceList[i].StageReferences));
- }
-}
-
-static void
-write_shader_parameters(struct blob *metadata,
- struct gl_program_parameter_list *params)
-{
- blob_write_uint32(metadata, params->NumParameters);
- uint32_t i = 0;
-
- while (i < params->NumParameters) {
- struct gl_program_parameter *param = ¶ms->Parameters[i];
-
- blob_write_uint32(metadata, param->Type);
- blob_write_string(metadata, param->Name);
- blob_write_uint32(metadata, param->Size);
- blob_write_uint32(metadata, param->DataType);
- blob_write_bytes(metadata, param->StateIndexes,
- sizeof(param->StateIndexes));
-
- i += (param->Size + 3) / 4;
- }
-
- blob_write_bytes(metadata, params->ParameterValues,
- sizeof(gl_constant_value) * 4 * params->NumParameters);
-
- blob_write_uint32(metadata, params->StateFlags);
-}
-
-static void
-read_shader_parameters(struct blob_reader *metadata,
- struct gl_program_parameter_list *params)
-{
- gl_state_index state_indexes[STATE_LENGTH];
- uint32_t i = 0;
- uint32_t num_parameters = blob_read_uint32(metadata);
-
- while (i < num_parameters) {
- gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
- const char *name = blob_read_string(metadata);
- unsigned size = blob_read_uint32(metadata);
- unsigned data_type = blob_read_uint32(metadata);
- blob_copy_bytes(metadata, (uint8_t *) state_indexes,
- sizeof(state_indexes));
-
- _mesa_add_parameter(params, type, name, size, data_type,
- NULL, state_indexes);
-
- i += (size + 3) / 4;
- }
-
- blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
- sizeof(gl_constant_value) * 4 * params->NumParameters);
-
- params->StateFlags = blob_read_uint32(metadata);
-}
-
-static void
-write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
-{
- assert(shader->Program);
- struct gl_program *glprog = shader->Program;
-
- blob_write_bytes(metadata, glprog->TexturesUsed,
- sizeof(glprog->TexturesUsed));
- blob_write_uint64(metadata, glprog->SamplersUsed);
-
- blob_write_bytes(metadata, glprog->SamplerUnits,
- sizeof(glprog->SamplerUnits));
- blob_write_bytes(metadata, glprog->sh.SamplerTargets,
- sizeof(glprog->sh.SamplerTargets));
- blob_write_uint32(metadata, glprog->ShadowSamplers);
-
- blob_write_bytes(metadata, glprog->sh.ImageAccess,
- sizeof(glprog->sh.ImageAccess));
- blob_write_bytes(metadata, glprog->sh.ImageUnits,
- sizeof(glprog->sh.ImageUnits));
-
- write_shader_parameters(metadata, glprog->Parameters);
-}
-
-static void
-read_shader_metadata(struct blob_reader *metadata,
- struct gl_program *glprog,
- gl_linked_shader *linked)
-{
- blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
- sizeof(glprog->TexturesUsed));
- glprog->SamplersUsed = blob_read_uint64(metadata);
-
- blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
- sizeof(glprog->SamplerUnits));
- blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
- sizeof(glprog->sh.SamplerTargets));
- glprog->ShadowSamplers = blob_read_uint32(metadata);
-
- blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
- sizeof(glprog->sh.ImageAccess));
- blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
- sizeof(glprog->sh.ImageUnits));
-
- glprog->Parameters = _mesa_new_parameter_list();
- read_shader_parameters(metadata, glprog->Parameters);
-}
-
static void
create_binding_str(const char *key, unsigned value, void *closure)
{
ralloc_asprintf_append(bindings_str, "%s:%u,", key, value);
}
-static void
-create_linked_shader_and_program(struct gl_context *ctx,
- gl_shader_stage stage,
- struct gl_shader_program *prog,
- struct blob_reader *metadata)
-{
- struct gl_program *glprog;
-
- struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
- linked->Stage = stage;
-
- glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
- prog->Name, false);
- glprog->info.stage = stage;
- linked->Program = glprog;
-
- read_shader_metadata(metadata, glprog, linked);
-
- /* Restore shader info */
- blob_copy_bytes(metadata, (uint8_t *) &glprog->info, sizeof(shader_info));
- if (glprog->info.name)
- glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
- if (glprog->info.label)
- glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
-
- _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
- _mesa_reference_program(ctx, &linked->Program, glprog);
- prog->_LinkedShaders[stage] = linked;
-}
-
void
shader_cache_write_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog)
return;
/* Exit early when we are dealing with a ff shader with no source file to
- * generate a source from.
+ * generate a source from, or with a SPIR-V shader.
*
* TODO: In future we should use another method to generate a key for ff
- * programs.
+ * programs, and SPIR-V shaders.
*/
- if (*prog->data->sha1 == 0)
+ static const char zero[sizeof(prog->data->sha1)] = {0};
+ if (memcmp(prog->data->sha1, zero, sizeof(prog->data->sha1)) == 0)
return;
- struct blob *metadata = blob_create(NULL);
-
- write_uniforms(metadata, prog);
-
- write_hash_tables(metadata, prog);
-
- blob_write_uint32(metadata, prog->data->Version);
- blob_write_uint32(metadata, prog->data->linked_stages);
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = prog->_LinkedShaders[i];
- if (sh) {
- write_shader_metadata(metadata, sh);
-
- /* Store nir shader info */
- blob_write_bytes(metadata, &sh->Program->info, sizeof(shader_info));
+ struct blob metadata;
+ blob_init(&metadata);
- if (sh->Program->info.name)
- blob_write_string(metadata, sh->Program->info.name);
-
- if (sh->Program->info.label)
- blob_write_string(metadata, sh->Program->info.label);
+ if (ctx->Driver.ShaderCacheSerializeDriverBlob) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+ if (sh)
+ ctx->Driver.ShaderCacheSerializeDriverBlob(ctx, sh->Program);
}
}
- write_xfb(metadata, prog);
-
- write_uniform_remap_tables(metadata, prog);
-
- write_atomic_buffers(metadata, prog);
+ serialize_glsl_program(&metadata, ctx, prog);
- write_buffer_blocks(metadata, prog);
+ struct cache_item_metadata cache_item_metadata;
+ cache_item_metadata.type = CACHE_ITEM_TYPE_GLSL;
+ cache_item_metadata.keys =
+ (cache_key *) malloc(prog->NumShaders * sizeof(cache_key));
+ cache_item_metadata.num_keys = prog->NumShaders;
- write_subroutines(metadata, prog);
+ if (!cache_item_metadata.keys)
+ goto fail;
- write_program_resource_list(metadata, prog);
-
- char sha1_buf[41];
for (unsigned i = 0; i < prog->NumShaders; i++) {
- disk_cache_put_key(cache, prog->Shaders[i]->sha1);
- if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "marking shader: %s\n",
- _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1));
- }
+ memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1,
+ sizeof(cache_key));
}
- disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
-
- ralloc_free(metadata);
+ disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size,
+ &cache_item_metadata);
+ char sha1_buf[41];
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "putting program metadata in cache: %s\n",
- _mesa_sha1_format(sha1_buf, prog->data->sha1));
+ _mesa_sha1_format(sha1_buf, prog->data->sha1);
+ fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf);
}
+
+fail:
+ free(cache_item_metadata.keys);
+ blob_finish(&metadata);
}
bool
shader_cache_read_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog)
{
- /* Fixed function programs generated by Mesa are not cached. So don't
- * try to read metadata for them from the cache.
+ /* Fixed function programs generated by Mesa, or SPIR-V shaders, are not
+ * cached. So don't try to read metadata for them from the cache.
*/
- if (prog->Name == 0)
+ if (prog->Name == 0 || prog->data->spirv)
return false;
struct disk_cache *cache = ctx->Cache;
prog->FragDataBindings->iterate(create_binding_str, &buf);
ralloc_strcat(&buf, "fbi: ");
prog->FragDataIndexBindings->iterate(create_binding_str, &buf);
+ ralloc_asprintf_append(&buf, "tf: %d ", prog->TransformFeedback.BufferMode);
+ for (unsigned int i = 0; i < prog->TransformFeedback.NumVarying; i++) {
+ ralloc_asprintf_append(&buf, "%s ",
+ prog->TransformFeedback.VaryingNames[i]);
+ }
/* SSO has an effect on the linked program so include this when generating
* the sha also.
ralloc_asprintf_append(&buf, "sso: %s\n",
prog->SeparateShader ? "T" : "F");
+ /* A shader might end up producing different output depending on the glsl
+ * version supported by the compiler. For example a different path might be
+ * taken by the preprocessor, so add the version to the hash input.
+ */
+ ralloc_asprintf_append(&buf, "api: %d glsl: %d fglsl: %d\n",
+ ctx->API, ctx->Const.GLSLVersion,
+ ctx->Const.ForceGLSLVersion);
+
+ /* We run the preprocessor on shaders after hashing them, so we need to
+ * add any extension override vars to the hash. If we don't do this the
+ * preprocessor could result in different output and we could load the
+ * wrong shader.
+ */
+ char *ext_override = getenv("MESA_EXTENSION_OVERRIDE");
+ if (ext_override) {
+ ralloc_asprintf_append(&buf, "ext:%s", ext_override);
+ }
+
+ /* DRI config options may also change the output from the compiler so
+ * include them as an input to sha1 creation.
+ */
char sha1buf[41];
+ _mesa_sha1_format(sha1buf, ctx->Const.dri_config_options_sha1);
+ ralloc_strcat(&buf, sha1buf);
+
for (unsigned i = 0; i < prog->NumShaders; i++) {
struct gl_shader *sh = prog->Shaders[i];
+ _mesa_sha1_format(sha1buf, sh->sha1);
ralloc_asprintf_append(&buf, "%s: %s\n",
- _mesa_shader_stage_to_abbrev(sh->Stage),
- _mesa_sha1_format(sha1buf, sh->sha1));
+ _mesa_shader_stage_to_abbrev(sh->Stage), sha1buf);
}
- _mesa_sha1_compute(buf, strlen(buf), prog->data->sha1);
+ disk_cache_compute_key(cache, buf, strlen(buf), prog->data->sha1);
ralloc_free(buf);
size_t size;
}
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
+ _mesa_sha1_format(sha1buf, prog->data->sha1);
fprintf(stderr, "loading shader program meta data from cache: %s\n",
- _mesa_sha1_format(sha1buf, prog->data->sha1));
+ sha1buf);
}
struct blob_reader metadata;
blob_reader_init(&metadata, buffer, size);
- assert(prog->data->UniformStorage == NULL);
-
- read_uniforms(&metadata, prog);
-
- read_hash_tables(&metadata, prog);
-
- prog->data->Version = blob_read_uint32(&metadata);
- prog->data->linked_stages = blob_read_uint32(&metadata);
-
- unsigned mask = prog->data->linked_stages;
- while (mask) {
- const int j = u_bit_scan(&mask);
- create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
- &metadata);
- }
-
- read_xfb(&metadata, prog);
-
- read_uniform_remap_tables(&metadata, prog);
-
- read_atomic_buffers(&metadata, prog);
-
- read_buffer_blocks(&metadata, prog);
-
- read_subroutines(&metadata, prog);
-
- read_program_resource_list(&metadata, prog);
+ bool deserialized = deserialize_glsl_program(&metadata, ctx, prog);
- if (metadata.current != metadata.end || metadata.overrun) {
+ if (!deserialized || metadata.current != metadata.end || metadata.overrun) {
/* Something has gone wrong discard the item from the cache and rebuild
* from source.
*/
}
/* This is used to flag a shader retrieved from cache */
- prog->data->LinkStatus = linking_skipped;
+ prog->data->LinkStatus = LINKING_SKIPPED;
free (buffer);