gallivm: add InstSimplify pass
[mesa.git] / src / compiler / glsl / standalone.cpp
index 46733d490ec3834ef979f46c1c7c3a9a47e44e83..ca18700118665f068d394fa3c86848d0eef20bc9 100644 (file)
@@ -99,33 +99,21 @@ private:
 };
 
 static void
-init_gl_program(struct gl_program *prog, bool is_arb_asm, GLenum target)
+init_gl_program(struct gl_program *prog, bool is_arb_asm, gl_shader_stage stage)
 {
    prog->RefCount = 1;
    prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
    prog->is_arb_asm = is_arb_asm;
-   prog->info.stage = (gl_shader_stage)_mesa_program_enum_to_shader_stage(target);
+   prog->info.stage = stage;
 }
 
 static struct gl_program *
-new_program(UNUSED struct gl_context *ctx, GLenum target,
+new_program(UNUSED struct gl_context *ctx, gl_shader_stage stage,
             UNUSED GLuint id, bool is_arb_asm)
 {
-   switch (target) {
-   case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
-   case GL_GEOMETRY_PROGRAM_NV:
-   case GL_TESS_CONTROL_PROGRAM_NV:
-   case GL_TESS_EVALUATION_PROGRAM_NV:
-   case GL_FRAGMENT_PROGRAM_ARB:
-   case GL_COMPUTE_PROGRAM_NV: {
-      struct gl_program *prog = rzalloc(NULL, struct gl_program);
-      init_gl_program(prog, is_arb_asm, target);
-      return prog;
-   }
-   default:
-      printf("bad target in new_program\n");
-      return NULL;
-   }
+   struct gl_program *prog = rzalloc(NULL, struct gl_program);
+   init_gl_program(prog, is_arb_asm, stage);
+   return prog;
 }
 
 static const struct standalone_options *options;
@@ -446,6 +434,17 @@ standalone_compile_shader(const struct standalone_options *_options,
       initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
    }
 
+   if (options->lower_precision) {
+      for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
+         struct gl_shader_compiler_options *options =
+            &ctx->Const.ShaderCompilerOptions[i];
+         options->LowerPrecisionFloat16 = true;
+         options->LowerPrecisionInt16 = true;
+         options->LowerPrecisionDerivatives = true;
+         options->LowerPrecisionConstants = true;
+      }
+   }
+
    struct gl_shader_program *whole_program;
 
    whole_program = rzalloc (NULL, struct gl_shader_program);