return shader;
}
-struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage)
-{
- struct gl_linked_shader *shader;
-
- assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
- shader = rzalloc(NULL, struct gl_linked_shader);
- if (shader) {
- shader->Stage = stage;
- }
- return shader;
-}
-
GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
{