glsl: Prepare standalone compiler to be able to use parameter lists
[mesa.git] / src / compiler / glsl / standalone_scaffolding.cpp
index b0fb4b726aeb0784f972c8a1b44a9fc51c2bc6f1..aa79b8659e90d17fcbbda5654a45c828bda47f4d 100644 (file)
@@ -95,6 +95,18 @@ _mesa_new_linked_shader(gl_shader_stage stage)
    return shader;
 }
 
+GLbitfield
+_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
+{
+   return 0;
+}
+
+char *
+_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
+{
+   return NULL;
+}
+
 void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {