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MESA_shader_integer_functions: Boiler plate extension tracking
[mesa.git]
/
src
/
compiler
/
glsl
/
standalone_scaffolding.cpp
diff --git
a/src/compiler/glsl/standalone_scaffolding.cpp
b/src/compiler/glsl/standalone_scaffolding.cpp
index 53729af3921b04ed28ecb53d00a1023503250975..b0fb4b726aeb0784f972c8a1b44a9fc51c2bc6f1 100644
(file)
--- a/
src/compiler/glsl/standalone_scaffolding.cpp
+++ b/
src/compiler/glsl/standalone_scaffolding.cpp
@@
-177,6
+177,8
@@
void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.EXT_shader_integer_mix = true;
ctx->Extensions.EXT_texture_array = true;
+ ctx->Extensions.MESA_shader_integer_functions = true;
+
ctx->Extensions.NV_texture_rectangle = true;
ctx->Const.GLSLVersion = 120;