glsl: add ARB_bindless_texture enable
[mesa.git] / src / compiler / glsl / standalone_scaffolding.cpp
index 5f1b2d0c3121462c78ac5005e0992b2ea61d3a94..d85650ab7aef62753753ec7d49ce1ecd116fa0b2 100644 (file)
@@ -196,6 +196,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.ARB_uniform_buffer_object = true;
    ctx->Extensions.ARB_viewport_array = true;
    ctx->Extensions.ARB_cull_distance = true;
+   ctx->Extensions.ARB_bindless_texture = true;
 
    ctx->Extensions.OES_EGL_image_external = true;
    ctx->Extensions.OES_standard_derivatives = true;