glsl: add scaffolding for EXT_gpu_shader4
[mesa.git] / src / compiler / glsl / standalone_scaffolding.cpp
index d5d214b57cc07257fdae4f36e2afbdc9f2d77816..a88696f89d109b29803a4d03a27ed8934bb425a7 100644 (file)
@@ -34,6 +34,7 @@
 #include <string.h>
 #include "util/ralloc.h"
 #include "util/strtod.h"
+#include "main/mtypes.h"
 
 void
 _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
@@ -53,6 +54,33 @@ _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
     va_end(vargs);
 }
 
+void
+_mesa_problem(struct gl_context *ctx, const char *fmt, ...)
+{
+    va_list vargs;
+    (void) ctx;
+
+    va_start(vargs, fmt);
+
+    /* This output is not thread-safe, but that's good enough for the
+     * standalone compiler.
+     */
+    fprintf(stderr, "Mesa problem: ");
+    vfprintf(stderr, fmt, vargs);
+    fprintf(stderr, "\n");
+
+    va_end(vargs);
+}
+
+void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+                                    struct gl_shader_program_data **ptr,
+                                    struct gl_shader_program_data *data)
+{
+   (void) ctx;
+   *ptr = data;
+}
+
 void
 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
                        struct gl_shader *sh)
@@ -61,6 +89,14 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
    *ptr = sh;
 }
 
+void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+                         struct gl_program *prog)
+{
+   (void) ctx;
+   *ptr = prog;
+}
+
 void
 _mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
                    const char *)
@@ -68,25 +104,34 @@ _mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
 }
 
 struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
+_mesa_new_shader(GLuint name, gl_shader_stage stage)
 {
    struct gl_shader *shader;
 
-   (void) ctx;
-
-   assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
+   assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
    shader = rzalloc(NULL, struct gl_shader);
    if (shader) {
-      shader->Type = type;
-      shader->Stage = _mesa_shader_enum_to_shader_stage(type);
+      shader->Stage = stage;
       shader->Name = name;
       shader->RefCount = 1;
    }
    return shader;
 }
 
+GLbitfield
+_mesa_program_state_flags(UNUSED const gl_state_index16 state[STATE_LENGTH])
+{
+   return 0;
+}
+
+char *
+_mesa_program_state_string(UNUSED const gl_state_index16 state[STATE_LENGTH])
+{
+   return NULL;
+}
+
 void
-_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+_mesa_delete_shader(struct gl_context *, struct gl_shader *sh)
 {
    free((void *)sh->Source);
    free(sh->Label);
@@ -94,44 +139,43 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 }
 
 void
-_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
+_mesa_delete_linked_shader(struct gl_context *,
+                           struct gl_linked_shader *sh)
 {
-   unsigned i;
+   ralloc_free(sh);
+}
+
+void
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+                                struct gl_shader_program *shProg)
+{
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (shProg->_LinkedShaders[i] != NULL) {
+         _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]);
+         shProg->_LinkedShaders[i] = NULL;
+      }
+   }
 
-   shProg->NumUniformStorage = 0;
-   shProg->UniformStorage = NULL;
+   shProg->data->NumUniformStorage = 0;
+   shProg->data->UniformStorage = NULL;
    shProg->NumUniformRemapTable = 0;
    shProg->UniformRemapTable = NULL;
    shProg->UniformHash = NULL;
 
-   ralloc_free(shProg->InfoLog);
-   shProg->InfoLog = ralloc_strdup(shProg, "");
+   ralloc_free(shProg->data->InfoLog);
+   shProg->data->InfoLog = ralloc_strdup(shProg->data, "");
 
-   ralloc_free(shProg->BufferInterfaceBlocks);
-   shProg->BufferInterfaceBlocks = NULL;
-   shProg->NumBufferInterfaceBlocks = 0;
+   ralloc_free(shProg->data->UniformBlocks);
+   shProg->data->UniformBlocks = NULL;
+   shProg->data->NumUniformBlocks = 0;
 
-   ralloc_free(shProg->UniformBlocks);
-   shProg->UniformBlocks = NULL;
-   shProg->NumUniformBlocks = 0;
+   ralloc_free(shProg->data->ShaderStorageBlocks);
+   shProg->data->ShaderStorageBlocks = NULL;
+   shProg->data->NumShaderStorageBlocks = 0;
 
-   ralloc_free(shProg->ShaderStorageBlocks);
-   shProg->ShaderStorageBlocks = NULL;
-   shProg->NumShaderStorageBlocks = 0;
-
-   for (i = 0; i < MESA_SHADER_STAGES; i++) {
-      ralloc_free(shProg->InterfaceBlockStageIndex[i]);
-      shProg->InterfaceBlockStageIndex[i] = NULL;
-   }
-
-   ralloc_free(shProg->UboInterfaceBlockIndex);
-   shProg->UboInterfaceBlockIndex = NULL;
-   ralloc_free(shProg->SsboInterfaceBlockIndex);
-   shProg->SsboInterfaceBlockIndex = NULL;
-
-   ralloc_free(shProg->AtomicBuffers);
-   shProg->AtomicBuffers = NULL;
-   shProg->NumAtomicBuffers = 0;
+   ralloc_free(shProg->data->AtomicBuffers);
+   shProg->data->AtomicBuffers = NULL;
+   shProg->data->NumAtomicBuffers = 0;
 }
 
 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
@@ -143,6 +187,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.dummy_false = false;
    ctx->Extensions.dummy_true = true;
    ctx->Extensions.ARB_compute_shader = true;
+   ctx->Extensions.ARB_compute_variable_group_size = true;
    ctx->Extensions.ARB_conservative_depth = true;
    ctx->Extensions.ARB_draw_instanced = true;
    ctx->Extensions.ARB_ES2_compatibility = true;
@@ -152,11 +197,11 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.ARB_fragment_layer_viewport = true;
    ctx->Extensions.ARB_gpu_shader5 = true;
    ctx->Extensions.ARB_gpu_shader_fp64 = true;
+   ctx->Extensions.ARB_gpu_shader_int64 = true;
    ctx->Extensions.ARB_sample_shading = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_draw_parameters = true;
    ctx->Extensions.ARB_shader_stencil_export = true;
-   ctx->Extensions.ARB_shader_subroutine = true;
    ctx->Extensions.ARB_shader_texture_lod = true;
    ctx->Extensions.ARB_shading_language_420pack = true;
    ctx->Extensions.ARB_shading_language_packing = true;
@@ -168,13 +213,18 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.ARB_texture_query_lod = true;
    ctx->Extensions.ARB_uniform_buffer_object = true;
    ctx->Extensions.ARB_viewport_array = true;
+   ctx->Extensions.ARB_cull_distance = true;
+   ctx->Extensions.ARB_bindless_texture = true;
 
    ctx->Extensions.OES_EGL_image_external = true;
    ctx->Extensions.OES_standard_derivatives = true;
 
+   ctx->Extensions.EXT_gpu_shader4 = true;
    ctx->Extensions.EXT_shader_integer_mix = true;
    ctx->Extensions.EXT_texture_array = true;
 
+   ctx->Extensions.MESA_shader_integer_functions = true;
+
    ctx->Extensions.NV_texture_rectangle = true;
 
    ctx->Const.GLSLVersion = 120;
@@ -203,6 +253,10 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
    ctx->Const.MaxComputeWorkGroupSize[2] = 64;
    ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+   ctx->Const.MaxComputeVariableGroupSize[0] = 512;
+   ctx->Const.MaxComputeVariableGroupSize[1] = 512;
+   ctx->Const.MaxComputeVariableGroupSize[2] = 64;
+   ctx->Const.MaxComputeVariableGroupInvocations = 512;
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */