#include <string.h>
#include "util/ralloc.h"
#include "util/strtod.h"
+#include "main/mtypes.h"
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
}
GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
+_mesa_program_state_flags(UNUSED const gl_state_index16 state[STATE_LENGTH])
{
return 0;
}
char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
+_mesa_program_state_string(UNUSED const gl_state_index16 state[STATE_LENGTH])
{
return NULL;
}
void
-_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+_mesa_delete_shader(struct gl_context *, struct gl_shader *sh)
{
free((void *)sh->Source);
free(sh->Label);
}
void
-_mesa_delete_linked_shader(struct gl_context *ctx,
+_mesa_delete_linked_shader(struct gl_context *,
struct gl_linked_shader *sh)
{
ralloc_free(sh);
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;
ctx->Extensions.ARB_shader_stencil_export = true;
- ctx->Extensions.ARB_shader_subroutine = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;