* compiling builtins).
*/
-#pragma once
#ifndef STANDALONE_SCAFFOLDING_H
#define STANDALONE_SCAFFOLDING_H
#include <assert.h>
-#include "main/mtypes.h"
+#include "main/menums.h"
#include "program/prog_statevars.h"
extern "C" void
_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
+extern "C" void
+_mesa_problem(struct gl_context *ctx, const char *fmtString, ... );
+
+extern "C" void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data);
+
extern "C" void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
const char *msg);
extern "C" GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
+_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
extern "C" char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
+_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)