glsl_base_type base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name) :
gl_type(gl_type),
- base_type(base_type),
+ base_type(base_type), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampled_type(0), interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0),
vector_elements(vector_elements), matrix_columns(matrix_columns),
length(0)
{
glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
enum glsl_sampler_dim dim, bool shadow, bool array,
- unsigned type, const char *name) :
+ glsl_base_type type, const char *name) :
gl_type(gl_type),
- base_type(base_type),
+ base_type(base_type), sampled_type(type),
sampler_dimensionality(dim), sampler_shadow(shadow),
- sampler_array(array), sampled_type(type), interface_packing(0),
+ sampler_array(array), interface_packing(0),
interface_row_major(0), length(0)
{
mtx_lock(&glsl_type::mem_mutex);
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
const char *name) :
gl_type(0),
- base_type(GLSL_TYPE_STRUCT),
+ base_type(GLSL_TYPE_STRUCT), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampled_type(0), interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0),
vector_elements(0), matrix_columns(0),
length(num_fields)
{
enum glsl_interface_packing packing,
bool row_major, const char *name) :
gl_type(0),
- base_type(GLSL_TYPE_INTERFACE),
+ base_type(GLSL_TYPE_INTERFACE), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampled_type(0), interface_packing((unsigned) packing),
+ interface_packing((unsigned) packing),
interface_row_major((unsigned) row_major),
vector_elements(0), matrix_columns(0),
length(num_fields)
glsl_type::glsl_type(const glsl_type *return_type,
const glsl_function_param *params, unsigned num_params) :
gl_type(0),
- base_type(GLSL_TYPE_FUNCTION),
+ base_type(GLSL_TYPE_FUNCTION), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampled_type(0), interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0),
vector_elements(0), matrix_columns(0),
length(num_params)
{
glsl_type::glsl_type(const char *subroutine_name) :
gl_type(0),
- base_type(GLSL_TYPE_SUBROUTINE),
+ base_type(GLSL_TYPE_SUBROUTINE), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampled_type(0), interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0),
vector_elements(1), matrix_columns(1),
length(0)
{
switch (base_type) {
case GLSL_TYPE_UINT:
return uint_type;
+ case GLSL_TYPE_UINT16:
+ return uint16_t_type;
case GLSL_TYPE_INT:
return int_type;
+ case GLSL_TYPE_INT16:
+ return int16_t_type;
case GLSL_TYPE_FLOAT:
return float_type;
+ case GLSL_TYPE_FLOAT16:
+ return float16_t_type;
case GLSL_TYPE_DOUBLE:
return double_type;
case GLSL_TYPE_BOOL:
switch (type->base_type) {
case GLSL_TYPE_UINT:
return uint_type;
+ case GLSL_TYPE_UINT16:
+ return uint16_t_type;
case GLSL_TYPE_INT:
return int_type;
+ case GLSL_TYPE_INT16:
+ return int16_t_type;
case GLSL_TYPE_FLOAT:
return float_type;
+ case GLSL_TYPE_FLOAT16:
+ return float16_t_type;
case GLSL_TYPE_DOUBLE:
return double_type;
case GLSL_TYPE_BOOL:
glsl_type::glsl_type(const glsl_type *array, unsigned length) :
- base_type(GLSL_TYPE_ARRAY),
+ base_type(GLSL_TYPE_ARRAY), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampled_type(0), interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0),
vector_elements(0), matrix_columns(0),
length(length), name(NULL)
{
return ts[components - 1];
}
+const glsl_type *
+glsl_type::f16vec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ float16_t_type, f16vec2_type, f16vec3_type, f16vec4_type
+ };
+ return ts[components - 1];
+}
+
const glsl_type *
glsl_type::dvec(unsigned components)
{
return ts[components - 1];
}
+const glsl_type *
+glsl_type::i16vec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ int16_t_type, i16vec2_type, i16vec3_type, i16vec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *
+glsl_type::u16vec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ uint16_t_type, u16vec2_type, u16vec3_type, u16vec4_type
+ };
+ return ts[components - 1];
+}
+
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
{
return ivec(rows);
case GLSL_TYPE_FLOAT:
return vec(rows);
+ case GLSL_TYPE_FLOAT16:
+ return f16vec(rows);
case GLSL_TYPE_DOUBLE:
return dvec(rows);
case GLSL_TYPE_BOOL:
return u64vec(rows);
case GLSL_TYPE_INT64:
return i64vec(rows);
+ case GLSL_TYPE_UINT16:
+ return u16vec(rows);
+ case GLSL_TYPE_INT16:
+ return i16vec(rows);
default:
return error_type;
}
} else {
- if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
+ if ((base_type != GLSL_TYPE_FLOAT &&
+ base_type != GLSL_TYPE_DOUBLE &&
+ base_type != GLSL_TYPE_FLOAT16) || (rows == 1))
return error_type;
/* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
*/
#define IDX(c,r) (((c-1)*3) + (r-1))
- if (base_type == GLSL_TYPE_DOUBLE) {
+ switch (base_type) {
+ case GLSL_TYPE_DOUBLE: {
switch (IDX(columns, rows)) {
case IDX(2,2): return dmat2_type;
case IDX(2,3): return dmat2x3_type;
case IDX(4,4): return dmat4_type;
default: return error_type;
}
- } else {
+ }
+ case GLSL_TYPE_FLOAT: {
switch (IDX(columns, rows)) {
case IDX(2,2): return mat2_type;
case IDX(2,3): return mat2x3_type;
default: return error_type;
}
}
+ case GLSL_TYPE_FLOAT16: {
+ switch (IDX(columns, rows)) {
+ case IDX(2,2): return f16mat2_type;
+ case IDX(2,3): return f16mat2x3_type;
+ case IDX(2,4): return f16mat2x4_type;
+ case IDX(3,2): return f16mat3x2_type;
+ case IDX(3,3): return f16mat3_type;
+ case IDX(3,4): return f16mat3x4_type;
+ case IDX(4,2): return f16mat4x2_type;
+ case IDX(4,3): return f16mat4x3_type;
+ case IDX(4,4): return f16mat4_type;
+ default: return error_type;
+ }
+ }
+ default: return error_type;
+ }
}
assert(!"Should not get here.");
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
return this->components();
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
return 1;
switch (this->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
}
return;
case GLSL_TYPE_VOID:
+ encoding = (type->base_type << 24);
+ break;
case GLSL_TYPE_ERROR:
default:
assert(!"Cannot encode type!");
return t;
}
case GLSL_TYPE_VOID:
+ return glsl_type::void_type;
case GLSL_TYPE_ERROR:
default:
assert(!"Cannot decode type!");