hash_table *glsl_type::function_types = NULL;
hash_table *glsl_type::subroutine_types = NULL;
+/* There might be multiple users for types (e.g. application using OpenGL
+ * and Vulkan simultanously or app using multiple Vulkan instances). Counter
+ * is used to make sure we don't release the types if a user is still present.
+ */
+static uint32_t glsl_type_users = 0;
+
glsl_type::glsl_type(GLenum gl_type,
glsl_base_type base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name,
gl_type(gl_type),
base_type(base_type), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- interface_packing(0), interface_row_major(row_major),
+ interface_packing(0), interface_row_major(row_major), packed(0),
vector_elements(vector_elements), matrix_columns(matrix_columns),
length(0), explicit_stride(explicit_stride)
{
base_type(base_type), sampled_type(type),
sampler_dimensionality(dim), sampler_shadow(shadow),
sampler_array(array), interface_packing(0),
- interface_row_major(0),
+ interface_row_major(0), packed(0),
length(0), explicit_stride(0)
{
this->mem_ctx = ralloc_context(NULL);
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name) :
+ const char *name, bool packed) :
gl_type(0),
base_type(GLSL_TYPE_STRUCT), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0), packed(packed),
vector_elements(0), matrix_columns(0),
length(num_fields), explicit_stride(0)
{
base_type(GLSL_TYPE_INTERFACE), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
interface_packing((unsigned) packing),
- interface_row_major((unsigned) row_major),
+ interface_row_major((unsigned) row_major), packed(0),
vector_elements(0), matrix_columns(0),
length(num_fields), explicit_stride(0)
{
gl_type(0),
base_type(GLSL_TYPE_FUNCTION), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0), packed(0),
vector_elements(0), matrix_columns(0),
length(num_params), explicit_stride(0)
{
gl_type(0),
base_type(GLSL_TYPE_SUBROUTINE), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0), packed(0),
vector_elements(1), matrix_columns(1),
length(0), explicit_stride(0)
{
}
void
-_mesa_glsl_release_types(void)
+glsl_type_singleton_init_or_ref()
{
- /* Should only be called during atexit (either when unloading shared
- * object, or if process terminates), so no mutex-locking should be
- * necessary.
- */
+ mtx_lock(&glsl_type::hash_mutex);
+ glsl_type_users++;
+ mtx_unlock(&glsl_type::hash_mutex);
+}
+
+void
+glsl_type_singleton_decref()
+{
+ mtx_lock(&glsl_type::hash_mutex);
+
+ assert(glsl_type_users > 0);
+
+ /* Do not release glsl_types if they are still used. */
+ if (--glsl_type_users) {
+ mtx_unlock(&glsl_type::hash_mutex);
+ return;
+ }
+
if (glsl_type::explicit_matrix_types != NULL) {
_mesa_hash_table_destroy(glsl_type::explicit_matrix_types,
hash_free_type_function);
_mesa_hash_table_destroy(glsl_type::subroutine_types, hash_free_type_function);
glsl_type::subroutine_types = NULL;
}
+
+ mtx_unlock(&glsl_type::hash_mutex);
}
unsigned explicit_stride) :
base_type(GLSL_TYPE_ARRAY), sampled_type(GLSL_TYPE_VOID),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- interface_packing(0), interface_row_major(0),
+ interface_packing(0), interface_row_major(0), packed(0),
vector_elements(0), matrix_columns(0),
length(length), name(NULL), explicit_stride(explicit_stride)
{
bool
-glsl_type::record_compare(const glsl_type *b, bool match_locations) const
+glsl_type::record_compare(const glsl_type *b, bool match_name,
+ bool match_locations) const
{
if (this->length != b->length)
return false;
* type definitions, and field names to be considered the same type."
*
* GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
+ *
+ * Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
+ *
+ * "Variables or block members declared as structures are considered
+ * to match in type if and only if structure members match in name,
+ * type, qualification, and declaration order."
*/
- if (strcmp(this->name, b->name) != 0)
- return false;
+ if (match_name)
+ if (strcmp(this->name, b->name) != 0)
+ return false;
for (unsigned i = 0; i < this->length; i++) {
if (this->fields.structure[i].type != b->fields.structure[i].type)
const glsl_type *const key1 = (glsl_type *) a;
const glsl_type *const key2 = (glsl_type *) b;
- return strcmp(key1->name, key2->name) == 0 && key1->record_compare(key2);
+ return strcmp(key1->name, key2->name) == 0 &&
+ key1->record_compare(key2, true);
}
const glsl_type *
glsl_type::get_struct_instance(const glsl_struct_field *fields,
unsigned num_fields,
- const char *name)
+ const char *name,
+ bool packed)
{
- const glsl_type key(fields, num_fields, name);
+ const glsl_type key(fields, num_fields, name, packed);
mtx_lock(&glsl_type::hash_mutex);
const struct hash_entry *entry = _mesa_hash_table_search(struct_types,
&key);
if (entry == NULL) {
- const glsl_type *t = new glsl_type(fields, num_fields, name);
+ const glsl_type *t = new glsl_type(fields, num_fields, name, packed);
entry = _mesa_hash_table_insert(struct_types, t, (void *) t);
}
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_STRUCT);
assert(((glsl_type *) entry->data)->length == num_fields);
assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
+ assert(((glsl_type *) entry->data)->packed == packed);
mtx_unlock(&glsl_type::hash_mutex);
if (type->is_interface()) {
blob_write_uint32(blob, type->interface_packing);
blob_write_uint32(blob, type->interface_row_major);
+ } else {
+ blob_write_uint32(blob, type->packed);
}
return;
case GLSL_TYPE_VOID:
t = glsl_type::get_interface_instance(fields, num_fields, packing,
row_major, name);
} else {
- t = glsl_type::get_struct_instance(fields, num_fields, name);
+ unsigned packed = blob_read_uint32(blob);
+ t = glsl_type::get_struct_instance(fields, num_fields, name, packed);
}
free(fields);
return NULL;
}
}
+
+unsigned
+glsl_type::cl_alignment() const
+{
+ /* vectors unlike arrays are aligned to their size */
+ if (this->is_scalar() || this->is_vector())
+ return this->cl_size();
+ else if (this->is_array())
+ return this->without_array()->cl_alignment();
+ else if (this->is_struct()) {
+ /* Packed Structs are 0x1 aligned despite their size. */
+ if (this->packed)
+ return 1;
+
+ unsigned res = 1;
+ for (unsigned i = 0; i < this->length; ++i) {
+ struct glsl_struct_field &field = this->fields.structure[i];
+ res = MAX2(res, field.type->cl_alignment());
+ }
+ return res;
+ }
+ return 1;
+}
+
+unsigned
+glsl_type::cl_size() const
+{
+ if (this->is_scalar()) {
+ return glsl_base_type_get_bit_size(this->base_type) / 8;
+ } else if (this->is_vector()) {
+ unsigned vec_elemns = this->vector_elements == 3 ? 4 : this->vector_elements;
+ return vec_elemns * glsl_base_type_get_bit_size(this->base_type) / 8;
+ } else if (this->is_array()) {
+ unsigned size = this->without_array()->cl_size();
+ return size * this->length;
+ } else if (this->is_struct()) {
+ unsigned size = 0;
+ for (unsigned i = 0; i < this->length; ++i) {
+ struct glsl_struct_field &field = this->fields.structure[i];
+ /* if a struct is packed, members don't get aligned */
+ if (!this->packed)
+ size = align(size, field.type->cl_alignment());
+ size += field.type->cl_size();
+ }
+ return size;
+ }
+ return 1;
+}