nir/lower_amul: Add a variable mode check
[mesa.git] / src / compiler / glsl_types.cpp
index bb4b2ff01b565e95416d7ddc08926779044a9c91..d6315845e683973afd220071c62864bffd9076f5 100644 (file)
@@ -473,6 +473,28 @@ const glsl_type *glsl_type::get_float16_type() const
                        this->interface_row_major);
 }
 
+const glsl_type *glsl_type::get_int16_type() const
+{
+   assert(this->base_type == GLSL_TYPE_INT);
+
+   return get_instance(GLSL_TYPE_INT16,
+                       this->vector_elements,
+                       this->matrix_columns,
+                       this->explicit_stride,
+                       this->interface_row_major);
+}
+
+const glsl_type *glsl_type::get_uint16_type() const
+{
+   assert(this->base_type == GLSL_TYPE_UINT);
+
+   return get_instance(GLSL_TYPE_UINT16,
+                       this->vector_elements,
+                       this->matrix_columns,
+                       this->explicit_stride,
+                       this->interface_row_major);
+}
+
 static void
 hash_free_type_function(struct hash_entry *entry)
 {
@@ -673,9 +695,11 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns,
       assert(((glsl_type *) entry->data)->matrix_columns == columns);
       assert(((glsl_type *) entry->data)->explicit_stride == explicit_stride);
 
+      const glsl_type *t = (const glsl_type *) entry->data;
+
       mtx_unlock(&glsl_type::hash_mutex);
 
-      return (const glsl_type *) entry->data;
+      return t;
    }
 
    assert(!row_major);
@@ -1034,9 +1058,11 @@ glsl_type::get_array_instance(const glsl_type *base,
    assert(((glsl_type *) entry->data)->length == array_size);
    assert(((glsl_type *) entry->data)->fields.array == base);
 
+   glsl_type *t = (glsl_type *) entry->data;
+
    mtx_unlock(&glsl_type::hash_mutex);
 
-   return (glsl_type *) entry->data;
+   return t;
 }
 
 bool
@@ -1235,9 +1261,11 @@ glsl_type::get_struct_instance(const glsl_struct_field *fields,
    assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
    assert(((glsl_type *) entry->data)->packed == packed);
 
+   glsl_type *t = (glsl_type *) entry->data;
+
    mtx_unlock(&glsl_type::hash_mutex);
 
-   return (glsl_type *) entry->data;
+   return t;
 }
 
 
@@ -1271,9 +1299,11 @@ glsl_type::get_interface_instance(const glsl_struct_field *fields,
    assert(((glsl_type *) entry->data)->length == num_fields);
    assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
 
+   glsl_type *t = (glsl_type *) entry->data;
+
    mtx_unlock(&glsl_type::hash_mutex);
 
-   return (glsl_type *) entry->data;
+   return t;
 }
 
 const glsl_type *
@@ -1300,9 +1330,11 @@ glsl_type::get_subroutine_instance(const char *subroutine_name)
    assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
    assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
 
+   glsl_type *t = (glsl_type *) entry->data;
+
    mtx_unlock(&glsl_type::hash_mutex);
 
-   return (glsl_type *) entry->data;
+   return t;
 }
 
 
@@ -1657,7 +1689,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
     * state-dependent checks have already happened though, so allow anything
     * that's allowed in any shader version.
     */
-   if ((!state || state->has_implicit_uint_to_int_conversion()) &&
+   if ((!state || state->has_implicit_int_to_uint_conversion()) &&
          desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
       return true;
 
@@ -2610,16 +2642,6 @@ glsl_type::coordinate_components() const
 #include "compiler/builtin_type_macros.h"
 /** @} */
 
-static void
-get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
-                                        size_t *s_field_ptrs)
-{
-   *s_field_size = sizeof(glsl_struct_field);
-   *s_field_ptrs =
-     sizeof(((glsl_struct_field *)0)->type) +
-     sizeof(((glsl_struct_field *)0)->name);
-}
-
 union packed_type {
    uint32_t u32;
    struct {
@@ -2650,6 +2672,32 @@ union packed_type {
    } strct;
 };
 
+static void
+encode_glsl_struct_field(blob *blob, const glsl_struct_field *struct_field)
+{
+   encode_type_to_blob(blob, struct_field->type);
+   blob_write_string(blob, struct_field->name);
+   blob_write_uint32(blob, struct_field->location);
+   blob_write_uint32(blob, struct_field->offset);
+   blob_write_uint32(blob, struct_field->xfb_buffer);
+   blob_write_uint32(blob, struct_field->xfb_stride);
+   blob_write_uint32(blob, struct_field->image_format);
+   blob_write_uint32(blob, struct_field->flags);
+}
+
+static void
+decode_glsl_struct_field_from_blob(blob_reader *blob, glsl_struct_field *struct_field)
+{
+   struct_field->type = decode_type_from_blob(blob);
+   struct_field->name = blob_read_string(blob);
+   struct_field->location = blob_read_uint32(blob);
+   struct_field->offset = blob_read_uint32(blob);
+   struct_field->xfb_buffer = blob_read_uint32(blob);
+   struct_field->xfb_stride = blob_read_uint32(blob);
+   struct_field->image_format = (pipe_format)blob_read_uint32(blob);
+   struct_field->flags = blob_read_uint32(blob);
+}
+
 void
 encode_type_to_blob(struct blob *blob, const glsl_type *type)
 {
@@ -2739,18 +2787,8 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
       if (encoded.strct.length == 0xffffff)
          blob_write_uint32(blob, type->length);
 
-      size_t s_field_size, s_field_ptrs;
-      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
-      for (unsigned i = 0; i < type->length; i++) {
-         encode_type_to_blob(blob, type->fields.structure[i].type);
-         blob_write_string(blob, type->fields.structure[i].name);
-
-         /* Write the struct field skipping the pointers */
-         blob_write_bytes(blob,
-                          ((char *)&type->fields.structure[i]) + s_field_ptrs,
-                          s_field_size - s_field_ptrs);
-      }
+      for (unsigned i = 0; i < type->length; i++)
+         encode_glsl_struct_field(blob, &type->fields.structure[i]);
       return;
    case GLSL_TYPE_VOID:
       break;
@@ -2832,18 +2870,10 @@ decode_type_from_blob(struct blob_reader *blob)
       if (num_fields == 0xffffff)
          num_fields = blob_read_uint32(blob);
 
-      size_t s_field_size, s_field_ptrs;
-      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
       glsl_struct_field *fields =
-         (glsl_struct_field *) malloc(s_field_size * num_fields);
-      for (unsigned i = 0; i < num_fields; i++) {
-         fields[i].type = decode_type_from_blob(blob);
-         fields[i].name = blob_read_string(blob);
-
-         blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
-                         s_field_size - s_field_ptrs);
-      }
+         (glsl_struct_field *) malloc(sizeof(glsl_struct_field) * num_fields);
+      for (unsigned i = 0; i < num_fields; i++)
+         decode_glsl_struct_field_from_blob(blob, &fields[i]);
 
       const glsl_type *t;
       if (base_type == GLSL_TYPE_INTERFACE) {