unreachable("Invalid base type");
}
+const glsl_type *glsl_type::get_float16_type() const
+{
+ assert(this->base_type == GLSL_TYPE_FLOAT);
+
+ return get_instance(GLSL_TYPE_FLOAT16,
+ this->vector_elements,
+ this->matrix_columns,
+ this->explicit_stride,
+ this->interface_row_major);
+}
+
+const glsl_type *glsl_type::get_int16_type() const
+{
+ assert(this->base_type == GLSL_TYPE_INT);
+
+ return get_instance(GLSL_TYPE_INT16,
+ this->vector_elements,
+ this->matrix_columns,
+ this->explicit_stride,
+ this->interface_row_major);
+}
+
+const glsl_type *glsl_type::get_uint16_type() const
+{
+ assert(this->base_type == GLSL_TYPE_UINT);
+
+ return get_instance(GLSL_TYPE_UINT16,
+ this->vector_elements,
+ this->matrix_columns,
+ this->explicit_stride,
+ this->interface_row_major);
+}
static void
hash_free_type_function(struct hash_entry *entry)
if (explicit_matrix_types == NULL) {
explicit_matrix_types =
- _mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ _mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
}
assert(((glsl_type *) entry->data)->matrix_columns == columns);
assert(((glsl_type *) entry->data)->explicit_stride == explicit_stride);
+ const glsl_type *t = (const glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (const glsl_type *) entry->data;
+ return t;
}
assert(!row_major);
assert(glsl_type_users > 0);
if (array_types == NULL) {
- array_types = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ array_types = _mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
}
assert(((glsl_type *) entry->data)->length == array_size);
assert(((glsl_type *) entry->data)->fields.array == base);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
bool
assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
assert(((glsl_type *) entry->data)->packed == packed);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
assert(((glsl_type *) entry->data)->length == num_fields);
assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
const glsl_type *
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
* state-dependent checks have already happened though, so allow anything
* that's allowed in any shader version.
*/
- if ((!state || state->has_implicit_uint_to_int_conversion()) &&
+ if ((!state || state->has_implicit_int_to_uint_conversion()) &&
desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
return true;
return this->fields.array->count_dword_slots(is_bindless) *
this->length;
+ case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_STRUCT: {
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++) {
return 1;
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
- case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_FUNCTION:
default:
unreachable("invalid type in st_glsl_type_dword_size()");
int
glsl_type::coordinate_components() const
{
- int size;
-
- switch (sampler_dimensionality) {
- case GLSL_SAMPLER_DIM_1D:
- case GLSL_SAMPLER_DIM_BUF:
- size = 1;
- break;
- case GLSL_SAMPLER_DIM_2D:
- case GLSL_SAMPLER_DIM_RECT:
- case GLSL_SAMPLER_DIM_MS:
- case GLSL_SAMPLER_DIM_EXTERNAL:
- case GLSL_SAMPLER_DIM_SUBPASS:
- size = 2;
- break;
- case GLSL_SAMPLER_DIM_3D:
- case GLSL_SAMPLER_DIM_CUBE:
- size = 3;
- break;
- default:
- assert(!"Should not get here.");
- size = 1;
- break;
- }
+ enum glsl_sampler_dim dim = (enum glsl_sampler_dim)sampler_dimensionality;
+ int size = glsl_get_sampler_dim_coordinate_components(dim);
/* Array textures need an additional component for the array index, except
* for cubemap array images that behave like a 2D array of interleaved
#include "compiler/builtin_type_macros.h"
/** @} */
-static void
-get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
- size_t *s_field_ptrs)
-{
- *s_field_size = sizeof(glsl_struct_field);
- *s_field_ptrs =
- sizeof(((glsl_struct_field *)0)->type) +
- sizeof(((glsl_struct_field *)0)->name);
-}
-
union packed_type {
uint32_t u32;
struct {
} strct;
};
+static void
+encode_glsl_struct_field(blob *blob, const glsl_struct_field *struct_field)
+{
+ encode_type_to_blob(blob, struct_field->type);
+ blob_write_string(blob, struct_field->name);
+ blob_write_uint32(blob, struct_field->location);
+ blob_write_uint32(blob, struct_field->offset);
+ blob_write_uint32(blob, struct_field->xfb_buffer);
+ blob_write_uint32(blob, struct_field->xfb_stride);
+ blob_write_uint32(blob, struct_field->image_format);
+ blob_write_uint32(blob, struct_field->flags);
+}
+
+static void
+decode_glsl_struct_field_from_blob(blob_reader *blob, glsl_struct_field *struct_field)
+{
+ struct_field->type = decode_type_from_blob(blob);
+ struct_field->name = blob_read_string(blob);
+ struct_field->location = blob_read_uint32(blob);
+ struct_field->offset = blob_read_uint32(blob);
+ struct_field->xfb_buffer = blob_read_uint32(blob);
+ struct_field->xfb_stride = blob_read_uint32(blob);
+ struct_field->image_format = (pipe_format)blob_read_uint32(blob);
+ struct_field->flags = blob_read_uint32(blob);
+}
+
void
encode_type_to_blob(struct blob *blob, const glsl_type *type)
{
if (encoded.strct.length == 0xffffff)
blob_write_uint32(blob, type->length);
- size_t s_field_size, s_field_ptrs;
- get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
- for (unsigned i = 0; i < type->length; i++) {
- encode_type_to_blob(blob, type->fields.structure[i].type);
- blob_write_string(blob, type->fields.structure[i].name);
-
- /* Write the struct field skipping the pointers */
- blob_write_bytes(blob,
- ((char *)&type->fields.structure[i]) + s_field_ptrs,
- s_field_size - s_field_ptrs);
- }
+ for (unsigned i = 0; i < type->length; i++)
+ encode_glsl_struct_field(blob, &type->fields.structure[i]);
return;
case GLSL_TYPE_VOID:
break;
if (num_fields == 0xffffff)
num_fields = blob_read_uint32(blob);
- size_t s_field_size, s_field_ptrs;
- get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
glsl_struct_field *fields =
- (glsl_struct_field *) malloc(s_field_size * num_fields);
- for (unsigned i = 0; i < num_fields; i++) {
- fields[i].type = decode_type_from_blob(blob);
- fields[i].name = blob_read_string(blob);
-
- blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
- s_field_size - s_field_ptrs);
- }
+ (glsl_struct_field *) malloc(sizeof(glsl_struct_field) * num_fields);
+ for (unsigned i = 0; i < num_fields; i++)
+ decode_glsl_struct_field_from_blob(blob, &fields[i]);
const glsl_type *t;
if (base_type == GLSL_TYPE_INTERFACE) {
}
return 1;
}
+
+extern "C" {
+
+int
+glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim)
+{
+ switch (dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ case GLSL_SAMPLER_DIM_BUF:
+ return 1;
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_RECT:
+ case GLSL_SAMPLER_DIM_MS:
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ case GLSL_SAMPLER_DIM_SUBPASS:
+ case GLSL_SAMPLER_DIM_SUBPASS_MS:
+ return 2;
+ case GLSL_SAMPLER_DIM_3D:
+ case GLSL_SAMPLER_DIM_CUBE:
+ return 3;
+ default:
+ unreachable("Unknown sampler dim");
+ }
+}
+
+}