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glsl: make sampler/image scalar types
[mesa.git]
/
src
/
compiler
/
glsl_types.h
diff --git
a/src/compiler/glsl_types.h
b/src/compiler/glsl_types.h
index a81b8fe7dc2c168312480bcc2b03292bc9c17e04..04490872385303c420750859de6c5c7382f71464 100644
(file)
--- a/
src/compiler/glsl_types.h
+++ b/
src/compiler/glsl_types.h
@@
-441,7
+441,7
@@
struct glsl_type {
{
return (vector_elements == 1)
&& (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_
BOOL
);
+ && (base_type <= GLSL_TYPE_
IMAGE
);
}
/**