#include <assert.h>
#include "shader_enums.h"
-#include "blob.h"
#include "c11/threads.h"
+#include "util/blob.h"
+#include "util/macros.h"
#ifdef __cplusplus
#include "main/config.h"
struct glsl_symbol_table;
extern void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+glsl_type_singleton_init_or_ref();
extern void
-_mesa_glsl_release_types(void);
+glsl_type_singleton_decref();
+
+extern void
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
}
#endif
+typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
+ unsigned *size, unsigned *align);
+
enum glsl_base_type {
/* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
* and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
GLSL_TYPE_ERROR
};
+/* Return the bit size of a type. Note that this differs from
+ * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
+ * the NIR level we would want to return 1 bit for bools.
+ */
+static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
+{
+ switch (type) {
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_SUBROUTINE:
+ return 32;
+
+ case GLSL_TYPE_FLOAT16:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ return 16;
+
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ return 8;
+
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SAMPLER:
+ return 64;
+
+ default:
+ /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
+ * happens when calling this method through is_64bit and is_16bit
+ * methods
+ */
+ return 0;
+ }
+
+ return 0;
+}
+
static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
{
- return type == GLSL_TYPE_FLOAT16 ||
- type == GLSL_TYPE_UINT16 ||
- type == GLSL_TYPE_INT16;
+ return glsl_base_type_bit_size(type) == 16;
}
static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
{
- return type == GLSL_TYPE_DOUBLE ||
- type == GLSL_TYPE_UINT64 ||
- type == GLSL_TYPE_INT64 ||
- type == GLSL_TYPE_IMAGE ||
- type == GLSL_TYPE_SAMPLER;
+ return glsl_base_type_bit_size(type) == 64;
}
static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
{
- return type == GLSL_TYPE_UINT ||
+ return type == GLSL_TYPE_UINT8 ||
+ type == GLSL_TYPE_INT8 ||
+ type == GLSL_TYPE_UINT16 ||
+ type == GLSL_TYPE_INT16 ||
+ type == GLSL_TYPE_UINT ||
type == GLSL_TYPE_INT ||
type == GLSL_TYPE_UINT64 ||
type == GLSL_TYPE_INT64 ||
type == GLSL_TYPE_IMAGE;
}
+static inline unsigned int
+glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
+{
+ switch (base_type) {
+ case GLSL_TYPE_BOOL:
+ return 1;
+
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_SUBROUTINE:
+ return 32;
+
+ case GLSL_TYPE_FLOAT16:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ return 16;
+
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ return 8;
+
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SAMPLER:
+ return 64;
+
+ default:
+ unreachable("unknown base type");
+ }
+
+ return 0;
+}
+
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
unsigned interface_packing:2;
unsigned interface_row_major:1;
+ /**
+ * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
+ *
+ * Only used for Compute kernels
+ */
+ unsigned packed:1;
+
private:
glsl_type() : mem_ctx(NULL)
{
/**
* Get the instance of a record type
*/
- static const glsl_type *get_record_instance(const glsl_struct_field *fields,
+ static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
unsigned num_fields,
- const char *name);
+ const char *name,
+ bool packed = false);
/**
* Get the instance of an interface block type
* For the initial call, length is the index of the member to find the
* offset for.
*/
- unsigned record_location_offset(unsigned length) const;
+ unsigned struct_location_offset(unsigned length) const;
/**
* Calculate the number of unique values from glGetUniformLocation for the
*/
unsigned std140_size(bool row_major) const;
+ /**
+ * Gets an explicitly laid out type with the std140 layout.
+ */
+ const glsl_type *get_explicit_std140_type(bool row_major) const;
+
/**
* Alignment in bytes of the start of this type in a std430 shader
* storage block.
*/
unsigned std430_size(bool row_major) const;
+ /**
+ * Gets an explicitly laid out type with the std430 layout.
+ */
+ const glsl_type *get_explicit_std430_type(bool row_major) const;
+
+ /**
+ * Gets an explicitly laid out interface type.
+ */
+ const glsl_type *get_explicit_interface_type(bool supports_std430) const;
+
+ /** Returns an explicitly laid out type given a type and size/align func
+ *
+ * The size/align func is only called for scalar and vector types and the
+ * returned type is otherwise laid out in the natural way as follows:
+ *
+ * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
+ *
+ * - Structure types have their elements in-order and as tightly packed as
+ * possible following the alignment required by the size/align func.
+ *
+ * - All composite types (structures, matrices, and arrays) have an
+ * alignment equal to the highest alighment of any member of the composite.
+ *
+ * The types returned by this function are likely not suitable for most UBO
+ * or SSBO layout because they do not add the extra array and substructure
+ * alignment that is required by std140 and std430.
+ */
+ const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
+ unsigned *size, unsigned *align) const;
+
+ /**
+ * Alignment in bytes of the start of this type in OpenCL memory.
+ */
+ unsigned cl_alignment() const;
+
+ /**
+ * Size in bytes of this type in OpenCL memory
+ */
+ unsigned cl_size() const;
+
+ /**
+ * Size in bytes of this type based on its explicit data.
+ *
+ * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
+ * through explicit offset, stride and matrix layout, so the size
+ * can/should be computed used those values.
+ *
+ * Note that the value returned by this method is only correct if such
+ * values are set, so only with SPIR-V shaders. Should not be used with
+ * GLSL shaders.
+ */
+ unsigned explicit_size(bool align_to_stride=false) const;
+
/**
* \brief Can this type be implicitly converted to another?
*
}
/**
- * Query whether or not a type is an integral type
+ * Query whether or not a type is an integer.
*/
bool is_integer() const
+ {
+ return glsl_base_type_is_integer(base_type);
+ }
+
+ /**
+ * Query whether or not a type is an 32-bit integer.
+ */
+ bool is_integer_32() const
{
return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
}
*/
bool is_integer_32_64() const
{
- return is_integer() || is_integer_64();
+ return is_integer_32() || is_integer_64();
}
/**
/**
* Query whether or not a type is a record
*/
- bool is_record() const
+ bool is_struct() const
{
return base_type == GLSL_TYPE_STRUCT;
}
return size;
}
+ /**
+ * Return bit size for this type.
+ */
+ unsigned bit_size() const
+ {
+ return glsl_base_type_bit_size(this->base_type);
+ }
+
+
/**
* Query whether or not a type is an atomic_uint.
*/
*/
int coordinate_components() const;
+ /**
+ * Compares whether this type matches another type without taking into
+ * account the precision in structures.
+ *
+ * This is applied recursively so that structures containing structure
+ * members can also ignore the precision.
+ */
+ bool compare_no_precision(const glsl_type *b) const;
+
/**
* Compare a record type against another record type.
*
- * This is useful for matching record types declared across shader stages.
+ * This is useful for matching record types declared on the same shader
+ * stage as well as across different shader stages.
+ * The option to not match name is needed for matching record types
+ * declared across different shader stages.
* The option to not match locations is to deal with places where the
* same struct is defined in a block which has a location set on it.
*/
- bool record_compare(const glsl_type *b, bool match_locations = true) const;
+ bool record_compare(const glsl_type *b, bool match_name,
+ bool match_locations = true,
+ bool match_precision = true) const;
/**
* Get the type interface packing.
/** Constructor for record types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name);
+ const char *name, bool packed = false);
/** Constructor for interface types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
/** Hash table containing the known array types. */
static struct hash_table *array_types;
- /** Hash table containing the known record types. */
- static struct hash_table *record_types;
+ /** Hash table containing the known struct types. */
+ static struct hash_table *struct_types;
/** Hash table containing the known interface types. */
static struct hash_table *interface_types;
* data.
*/
/*@{*/
+ friend void glsl_type_singleton_init_or_ref(void);
+ friend void glsl_type_singleton_decref(void);
friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
- friend void _mesa_glsl_release_types(void);
/*@}*/
};
unsigned implicit_sized_array:1;
#ifdef __cplusplus
+#define DEFAULT_CONSTRUCTORS(_type, _precision, _name) \
+ type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
+ xfb_stride(0), interpolation(0), centroid(0), \
+ sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
+ precision(_precision), memory_read_only(0), \
+ memory_write_only(0), memory_coherent(0), memory_volatile(0), \
+ memory_restrict(0), image_format(0), explicit_xfb_buffer(0), \
+ implicit_sized_array(0)
+
+ glsl_struct_field(const struct glsl_type *_type,
+ int _precision,
+ const char *_name)
+ : DEFAULT_CONSTRUCTORS(_type, _precision, _name)
+ {
+ /* empty */
+ }
+
glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
- xfb_stride(0), interpolation(0), centroid(0),
- sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
- precision(GLSL_PRECISION_NONE), memory_read_only(0),
- memory_write_only(0), memory_coherent(0), memory_volatile(0),
- memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
- implicit_sized_array(0)
+ : DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
{
/* empty */
}
glsl_struct_field()
- : type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
- xfb_stride(0), interpolation(0), centroid(0),
- sample(0), matrix_layout(0), patch(0),
- precision(0), memory_read_only(0),
- memory_write_only(0), memory_coherent(0), memory_volatile(0),
- memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
- implicit_sized_array(0)
+ : DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
{
/* empty */
}
+#undef DEFAULT_CONSTRUCTORS
#endif
};