#include <string.h>
#include <assert.h>
+#include "shader_enums.h"
+
#ifdef __cplusplus
extern "C" {
#endif
GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
};
-enum glsl_interface_packing {
- GLSL_INTERFACE_PACKING_STD140,
- GLSL_INTERFACE_PACKING_SHARED,
- GLSL_INTERFACE_PACKING_PACKED,
- GLSL_INTERFACE_PACKING_STD430
-};
-
enum glsl_matrix_layout {
/**
* The layout of the matrix is inherited from the object containing the
return (enum glsl_interface_packing)interface_packing;
}
+ /**
+ * Get the type interface packing used internally. For shared and packing
+ * layouts this is implementation defined.
+ */
+ enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
+ {
+ enum glsl_interface_packing packing = this->get_interface_packing();
+ if (packing == GLSL_INTERFACE_PACKING_STD140 ||
+ (!std430_supported &&
+ (packing == GLSL_INTERFACE_PACKING_SHARED ||
+ packing == GLSL_INTERFACE_PACKING_PACKED))) {
+ return GLSL_INTERFACE_PACKING_STD140;
+ } else {
+ assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
+ (std430_supported &&
+ (packing == GLSL_INTERFACE_PACKING_SHARED ||
+ packing == GLSL_INTERFACE_PACKING_PACKED)));
+ return GLSL_INTERFACE_PACKING_STD430;
+ }
+ }
+
/**
* Check if the type interface is row major
*/