#include <string.h>
#include <assert.h>
+#include "shader_enums.h"
+
#ifdef __cplusplus
extern "C" {
#endif
type == GLSL_TYPE_SAMPLER;
}
+static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
+{
+ return type == GLSL_TYPE_UINT ||
+ type == GLSL_TYPE_INT ||
+ type == GLSL_TYPE_UINT64 ||
+ type == GLSL_TYPE_INT64 ||
+ type == GLSL_TYPE_BOOL ||
+ type == GLSL_TYPE_SAMPLER ||
+ type == GLSL_TYPE_IMAGE;
+}
+
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
};
-enum glsl_interface_packing {
- GLSL_INTERFACE_PACKING_STD140,
- GLSL_INTERFACE_PACKING_SHARED,
- GLSL_INTERFACE_PACKING_PACKED,
- GLSL_INTERFACE_PACKING_STD430
-};
-
enum glsl_matrix_layout {
/**
* The layout of the matrix is inherited from the object containing the
* easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
static void* operator new(size_t size)
{
- mtx_lock(&glsl_type::mutex);
+ mtx_lock(&glsl_type::mem_mutex);
/* mem_ctx should have been created by the static members */
assert(glsl_type::mem_ctx != NULL);
type = ralloc_size(glsl_type::mem_ctx, size);
assert(type != NULL);
- mtx_unlock(&glsl_type::mutex);
+ mtx_unlock(&glsl_type::mem_mutex);
return type;
}
* ralloc_free in that case. */
static void operator delete(void *type)
{
- mtx_lock(&glsl_type::mutex);
+ mtx_lock(&glsl_type::mem_mutex);
ralloc_free(type);
- mtx_unlock(&glsl_type::mutex);
+ mtx_unlock(&glsl_type::mem_mutex);
}
/**
*/
bool contains_sampler() const;
+ /**
+ * Query whether or not type is an array or for struct, interface and
+ * array types, contains an array.
+ */
+ bool contains_array() const;
+
/**
* Get the Mesa texture target index for a sampler type.
*/
return (enum glsl_interface_packing)interface_packing;
}
+ /**
+ * Get the type interface packing used internally. For shared and packing
+ * layouts this is implementation defined.
+ */
+ enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
+ {
+ enum glsl_interface_packing packing = this->get_interface_packing();
+ if (packing == GLSL_INTERFACE_PACKING_STD140 ||
+ (!std430_supported &&
+ (packing == GLSL_INTERFACE_PACKING_SHARED ||
+ packing == GLSL_INTERFACE_PACKING_PACKED))) {
+ return GLSL_INTERFACE_PACKING_STD140;
+ } else {
+ assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
+ (std430_supported &&
+ (packing == GLSL_INTERFACE_PACKING_SHARED ||
+ packing == GLSL_INTERFACE_PACKING_PACKED)));
+ return GLSL_INTERFACE_PACKING_STD430;
+ }
+ }
+
/**
* Check if the type interface is row major
*/
private:
- static mtx_t mutex;
+ static mtx_t mem_mutex;
+ static mtx_t hash_mutex;
/**
* ralloc context for all glsl_type allocations
unsigned memory_volatile:1;
unsigned memory_restrict:1;
+ /**
+ * Layout format, applicable to image variables only.
+ */
+ unsigned image_format:16;
+
/**
* Any of the xfb_* qualifiers trigger the shader to be in transform
* feedback mode so we need to keep track of whether the buffer was
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), memory_read_only(0),
memory_write_only(0), memory_coherent(0), memory_volatile(0),
- memory_restrict(0), explicit_xfb_buffer(0), implicit_sized_array(0)
+ memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
+ implicit_sized_array(0)
{
/* empty */
}