GLSL_SAMPLER_DIM_EXTERNAL,
GLSL_SAMPLER_DIM_MS,
GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
+ GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
};
enum glsl_interface_packing {
*
* Note that this is often different than actual coordinate type used in
* a texturing built-in function, since those pack additional values (such
- * as the shadow comparitor or projector) into the coordinate type.
+ * as the shadow comparator or projector) into the coordinate type.
*/
int coordinate_components() const;
unsigned implicit_sized_array:1;
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
+ : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
+ xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
- image_coherent(0), image_volatile(0), image_restrict(0)
+ image_coherent(0), image_volatile(0), image_restrict(0),
+ explicit_xfb_buffer(0), implicit_sized_array(0)
{
/* empty */
}