* DEALINGS IN THE SOFTWARE.
*/
-#pragma once
#ifndef GLSL_TYPES_H
#define GLSL_TYPES_H
GLSL_TYPE_INT,
GLSL_TYPE_FLOAT,
GLSL_TYPE_DOUBLE,
+ GLSL_TYPE_UINT64,
+ GLSL_TYPE_INT64,
GLSL_TYPE_BOOL,
GLSL_TYPE_SAMPLER,
GLSL_TYPE_IMAGE,
static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
{
- return type == GLSL_TYPE_DOUBLE;
+ return type == GLSL_TYPE_DOUBLE ||
+ type == GLSL_TYPE_UINT64 ||
+ type == GLSL_TYPE_INT64;
}
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_EXTERNAL,
GLSL_SAMPLER_DIM_MS,
GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
+ GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
};
enum glsl_interface_packing {
static const glsl_type *ivec(unsigned components);
static const glsl_type *uvec(unsigned components);
static const glsl_type *bvec(unsigned components);
+ static const glsl_type *i64vec(unsigned components);
+ static const glsl_type *u64vec(unsigned components);
/**@}*/
/**
*/
bool is_numeric() const
{
- return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
+ return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
}
/**
}
/**
- * Query whether or not type is an integral type, or for struct, interface
- * and array types, contains an integral type.
+ * Query whether or not a type is a 32-bit or 64-bit integer
+ */
+ bool is_integer_32_64() const
+ {
+ return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT) ||
+ (base_type == GLSL_TYPE_UINT64) || (base_type == GLSL_TYPE_INT64);
+ }
+
+ /**
+ * Query whether or not type is an integral type, or for struct and array
+ * types, contains an integral type.
*/
bool contains_integer() const;
*
* Note that this is often different than actual coordinate type used in
* a texturing built-in function, since those pack additional values (such
- * as the shadow comparitor or projector) into the coordinate type.
+ * as the shadow comparator or projector) into the coordinate type.
*/
int coordinate_components() const;
unsigned implicit_sized_array:1;
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
+ : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
+ xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
- image_coherent(0), image_volatile(0), image_restrict(0)
+ image_coherent(0), image_volatile(0), image_restrict(0),
+ explicit_xfb_buffer(0), implicit_sized_array(0)
{
/* empty */
}