#include "shader_enums.h"
#include "blob.h"
#include "c11/threads.h"
+#include "util/macros.h"
#ifdef __cplusplus
#include "main/config.h"
struct glsl_symbol_table;
extern void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+glsl_type_singleton_init_or_ref();
+
+extern void
+glsl_type_singleton_decref();
extern void
-_mesa_glsl_release_types(void);
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
{
- return type == GLSL_TYPE_UINT ||
+ return type == GLSL_TYPE_UINT8 ||
+ type == GLSL_TYPE_INT8 ||
+ type == GLSL_TYPE_UINT16 ||
+ type == GLSL_TYPE_INT16 ||
+ type == GLSL_TYPE_UINT ||
type == GLSL_TYPE_INT ||
type == GLSL_TYPE_UINT64 ||
type == GLSL_TYPE_INT64 ||
type == GLSL_TYPE_IMAGE;
}
+static inline unsigned int
+glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
+{
+ switch (base_type) {
+ case GLSL_TYPE_BOOL:
+ return 1;
+
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_SUBROUTINE:
+ return 32;
+
+ case GLSL_TYPE_FLOAT16:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ return 16;
+
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ return 8;
+
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SAMPLER:
+ return 64;
+
+ default:
+ unreachable("unknown base type");
+ }
+
+ return 0;
+}
+
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
unsigned interface_packing:2;
unsigned interface_row_major:1;
+ /**
+ * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
+ *
+ * Only used for Compute kernels
+ */
+ unsigned packed:1;
+
private:
glsl_type() : mem_ctx(NULL)
{
*/
static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
unsigned num_fields,
- const char *name);
+ const char *name,
+ bool packed = false);
/**
* Get the instance of an interface block type
*/
unsigned std140_size(bool row_major) const;
+ /**
+ * Gets an explicitly laid out type with the std140 layout.
+ */
+ const glsl_type *get_explicit_std140_type(bool row_major) const;
+
/**
* Alignment in bytes of the start of this type in a std430 shader
* storage block.
*/
unsigned std430_size(bool row_major) const;
+ /**
+ * Gets an explicitly laid out type with the std430 layout.
+ */
+ const glsl_type *get_explicit_std430_type(bool row_major) const;
+
+ /**
+ * Gets an explicitly laid out interface type.
+ */
+ const glsl_type *get_explicit_interface_type(bool supports_std430) const;
+
+ /**
+ * Alignment in bytes of the start of this type in OpenCL memory.
+ */
+ unsigned cl_alignment() const;
+
+ /**
+ * Size in bytes of this type in OpenCL memory
+ */
+ unsigned cl_size() const;
+
/**
* \brief Can this type be implicitly converted to another?
*
/**
* Compare a record type against another record type.
*
- * This is useful for matching record types declared across shader stages.
+ * This is useful for matching record types declared on the same shader
+ * stage as well as across different shader stages.
+ * The option to not match name is needed for matching record types
+ * declared across different shader stages.
* The option to not match locations is to deal with places where the
* same struct is defined in a block which has a location set on it.
*/
- bool record_compare(const glsl_type *b, bool match_locations = true) const;
+ bool record_compare(const glsl_type *b, bool match_name,
+ bool match_locations = true) const;
/**
* Get the type interface packing.
/** Constructor for record types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name);
+ const char *name, bool packed = false);
/** Constructor for interface types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
/** Hash table containing the known array types. */
static struct hash_table *array_types;
- /** Hash table containing the known record types. */
- static struct hash_table *record_types;
+ /** Hash table containing the known struct types. */
+ static struct hash_table *struct_types;
/** Hash table containing the known interface types. */
static struct hash_table *interface_types;
* data.
*/
/*@{*/
+ friend void glsl_type_singleton_init_or_ref(void);
+ friend void glsl_type_singleton_decref(void);
friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
- friend void _mesa_glsl_release_types(void);
/*@}*/
};