return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
}
+ /**
+ * Query whether or not a type is a float or double
+ */
+ bool is_float_32_64() const
+ {
+ return is_float() || is_double();
+ }
+
bool is_int_16_32_64() const
{
return base_type == GLSL_TYPE_INT16 ||