#include "shader_enums.h"
#include "blob.h"
+#include "c11/threads.h"
+
+#ifdef __cplusplus
+#include "main/config.h"
+#endif
struct glsl_type;
GLSL_TYPE_UINT = 0,
GLSL_TYPE_INT,
GLSL_TYPE_FLOAT,
+ GLSL_TYPE_FLOAT16,
GLSL_TYPE_DOUBLE,
+ GLSL_TYPE_UINT8,
+ GLSL_TYPE_INT8,
+ GLSL_TYPE_UINT16,
+ GLSL_TYPE_INT16,
GLSL_TYPE_UINT64,
GLSL_TYPE_INT64,
GLSL_TYPE_BOOL,
#ifdef __cplusplus
#include "GL/gl.h"
#include "util/ralloc.h"
-#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
+#include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
struct glsl_type {
GLenum gl_type;
- glsl_base_type base_type;
+ glsl_base_type base_type:8;
+
+ glsl_base_type sampled_type:8; /**< Type of data returned using this
+ * sampler or image. Only \c
+ * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
+ * and \c GLSL_TYPE_UINT are valid.
+ */
unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
unsigned sampler_shadow:1;
unsigned sampler_array:1;
- unsigned sampled_type:2; /**< Type of data returned using this
- * sampler or image. Only \c
- * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
- * and \c GLSL_TYPE_UINT are valid.
- */
unsigned interface_packing:2;
unsigned interface_row_major:1;
- /* Callers of this ralloc-based new need not call delete. It's
- * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
- static void* operator new(size_t size)
- {
- mtx_lock(&glsl_type::mem_mutex);
-
- /* mem_ctx should have been created by the static members */
- assert(glsl_type::mem_ctx != NULL);
-
- void *type;
-
- type = ralloc_size(glsl_type::mem_ctx, size);
- assert(type != NULL);
-
- mtx_unlock(&glsl_type::mem_mutex);
-
- return type;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * ralloc_free in that case. */
- static void operator delete(void *type)
+private:
+ glsl_type() : mem_ctx(NULL)
{
- mtx_lock(&glsl_type::mem_mutex);
- ralloc_free(type);
- mtx_unlock(&glsl_type::mem_mutex);
+ // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
}
+public:
/**
* \name Vector and matrix element counts
*
* Convenience accessors for vector types (shorter than get_instance()).
* @{
*/
+ static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
static const glsl_type *vec(unsigned components);
+ static const glsl_type *f16vec(unsigned components);
static const glsl_type *dvec(unsigned components);
static const glsl_type *ivec(unsigned components);
static const glsl_type *uvec(unsigned components);
static const glsl_type *bvec(unsigned components);
static const glsl_type *i64vec(unsigned components);
static const glsl_type *u64vec(unsigned components);
+ static const glsl_type *i16vec(unsigned components);
+ static const glsl_type *u16vec(unsigned components);
+ static const glsl_type *i8vec(unsigned components);
+ static const glsl_type *u8vec(unsigned components);
/**@}*/
/**
bool is_matrix() const
{
/* GLSL only has float matrices. */
- return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
+ return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
+ base_type == GLSL_TYPE_DOUBLE ||
+ base_type == GLSL_TYPE_FLOAT16);
}
/**
return (bool) interface_row_major;
}
+ ~glsl_type();
+
private:
- static mtx_t mem_mutex;
static mtx_t hash_mutex;
/**
- * ralloc context for all glsl_type allocations
- *
- * Set on the first call to \c glsl_type::new.
+ * ralloc context for the type itself.
*/
- static void *mem_ctx;
-
- void init_ralloc_type_ctx(void);
+ void *mem_ctx;
/** Constructor for vector and matrix types */
glsl_type(GLenum gl_type,
/** Constructor for sampler or image types */
glsl_type(GLenum gl_type, glsl_base_type base_type,
enum glsl_sampler_dim dim, bool shadow, bool array,
- unsigned type, const char *name);
+ glsl_base_type type, const char *name);
/** Constructor for record types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,