#include "shader_enums.h"
#include "blob.h"
+#include "c11/threads.h"
+
+#ifdef __cplusplus
+#include "main/config.h"
+#endif
struct glsl_type;
GLSL_TYPE_FLOAT,
GLSL_TYPE_FLOAT16,
GLSL_TYPE_DOUBLE,
+ GLSL_TYPE_UINT8,
+ GLSL_TYPE_INT8,
GLSL_TYPE_UINT16,
GLSL_TYPE_INT16,
GLSL_TYPE_UINT64,
GLSL_TYPE_ERROR
};
+static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
+{
+ return type == GLSL_TYPE_FLOAT16 ||
+ type == GLSL_TYPE_UINT16 ||
+ type == GLSL_TYPE_INT16;
+}
+
static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
{
return type == GLSL_TYPE_DOUBLE ||
#ifdef __cplusplus
#include "GL/gl.h"
#include "util/ralloc.h"
-#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
+#include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
struct glsl_type {
GLenum gl_type;
*/
const char *name;
+ /**
+ * Explicit array, matrix, or vector stride. This is used to communicate
+ * explicit array layouts from SPIR-V. Should be 0 if the type has no
+ * explicit stride.
+ */
+ unsigned explicit_stride;
+
/**
* Subtype of composite data types.
*/
* Convenience accessors for vector types (shorter than get_instance()).
* @{
*/
+ static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
static const glsl_type *vec(unsigned components);
static const glsl_type *f16vec(unsigned components);
static const glsl_type *dvec(unsigned components);
static const glsl_type *u64vec(unsigned components);
static const glsl_type *i16vec(unsigned components);
static const glsl_type *u16vec(unsigned components);
+ static const glsl_type *i8vec(unsigned components);
+ static const glsl_type *u8vec(unsigned components);
/**@}*/
/**
*/
const glsl_type *get_scalar_type() const;
+ /**
+ * Gets the "bare" type without any decorations or layout information.
+ */
+ const glsl_type *get_bare_type() const;
+
/**
* Get the instance of a built-in scalar, vector, or matrix type
*/
static const glsl_type *get_instance(unsigned base_type, unsigned rows,
- unsigned columns);
+ unsigned columns,
+ unsigned explicit_stride = 0,
+ bool row_major = false);
/**
* Get the instance of a sampler type
* Get the instance of an array type
*/
static const glsl_type *get_array_instance(const glsl_type *base,
- unsigned elements);
+ unsigned elements,
+ unsigned explicit_stride = 0);
/**
* Get the instance of a record type
*
* For vertex shader attributes - doubles only take one slot.
* For inter-shader varyings - dvec3/dvec4 take two slots.
+ *
+ * Vulkan doesn’t make this distinction so the argument should always be
+ * false.
*/
- unsigned count_attribute_slots(bool is_vertex_input) const;
+ unsigned count_attribute_slots(bool is_gl_vertex_input) const;
/**
* Alignment in bytes of the start of this type in a std140 uniform
*/
bool contains_double() const;
+ /**
+ * Query whether or not type is a 64-bit type, or for struct, interface and
+ * array types, contains a double type.
+ */
+ bool contains_64bit() const;
+
/**
* Query whether or not a type is a float type
*/
return glsl_base_type_is_64bit(base_type);
}
+ /**
+ * Query whether or not a type is 16-bit
+ */
+ bool is_16bit() const
+ {
+ return glsl_base_type_is_16bit(base_type);
+ }
+
+ /**
+ * Query whether or not a type is 32-bit
+ */
+ bool is_32bit() const
+ {
+ return base_type == GLSL_TYPE_UINT ||
+ base_type == GLSL_TYPE_INT ||
+ base_type == GLSL_TYPE_FLOAT;
+ }
+
/**
* Query whether or not a type is a non-array boolean type
*/
*/
const glsl_type *row_type() const
{
- return is_matrix()
- ? get_instance(base_type, matrix_columns, 1)
- : error_type;
+ if (!is_matrix())
+ return error_type;
+
+ if (explicit_stride && !interface_row_major)
+ return get_instance(base_type, matrix_columns, 1, explicit_stride);
+ else
+ return get_instance(base_type, matrix_columns, 1);
}
/**
*/
const glsl_type *column_type() const
{
- return is_matrix()
- ? get_instance(base_type, vector_elements, 1)
- : error_type;
+ if (!is_matrix())
+ return error_type;
+
+ if (explicit_stride && interface_row_major)
+ return get_instance(base_type, vector_elements, 1, explicit_stride);
+ else
+ return get_instance(base_type, vector_elements, 1);
}
/**
/** Constructor for vector and matrix types */
glsl_type(GLenum gl_type,
- glsl_base_type base_type, unsigned vector_elements,
- unsigned matrix_columns, const char *name);
+ glsl_base_type base_type, unsigned vector_elements,
+ unsigned matrix_columns, const char *name,
+ unsigned explicit_stride = 0, bool row_major = false);
/** Constructor for sampler or image types */
glsl_type(GLenum gl_type, glsl_base_type base_type,
glsl_type(const glsl_type *return_type,
const glsl_function_param *params, unsigned num_params);
- /** Constructor for array types */
- glsl_type(const glsl_type *array, unsigned length);
+ /** Constructors for array types */
+ glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
/** Constructor for subroutine types */
glsl_type(const char *name);
+ /** Hash table containing the known explicit matrix and vector types. */
+ static struct hash_table *explicit_matrix_types;
+
/** Hash table containing the known array types. */
static struct hash_table *array_types;
unsigned implicit_sized_array:1;
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
+ : type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), memory_read_only(0),
}
glsl_struct_field()
- : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
+ : type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(0), patch(0),
precision(0), memory_read_only(0),