nir: Add GLSL_TYPE_[U]INT64 to some switch statements
[mesa.git] / src / compiler / nir / nir.c
index 43fa60f0b6eb1731c008cb17b679c5196598d0dc..0abf9b6212e4fd4497a6e62f600b56f406fed357 100644 (file)
@@ -699,7 +699,9 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
    assert(tail->child == NULL);
    switch (glsl_get_base_type(tail->type)) {
    case GLSL_TYPE_UINT:
+   case GLSL_TYPE_UINT64:
    case GLSL_TYPE_INT:
+   case GLSL_TYPE_INT64:
    case GLSL_TYPE_FLOAT:
    case GLSL_TYPE_DOUBLE:
    case GLSL_TYPE_BOOL: