_mesa_key_pointer_equal);
block->imm_dom = NULL;
/* XXX maybe it would be worth it to defer allocation? This
- * way it doesn't get allocated for shader ref's that never run
+ * way it doesn't get allocated for shader refs that never run
* nir_calc_dominance? For example, state-tracker creates an
* initial IR, clones that, runs appropriate lowering pass, passes
* to driver which does common lowering/opt, and then stores ref
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
load->value = constant->values[matrix_col];
break;