#define NIR_FALSE 0u
#define NIR_TRUE (~0u)
+#define NIR_MAX_VEC_COMPONENTS 4
+typedef uint8_t nir_component_mask_t;
/** Defines a cast function
*
struct nir_function;
struct nir_shader;
struct nir_instr;
+struct nir_builder;
/**
nir_var_uniform = (1 << 4),
nir_var_shader_storage = (1 << 5),
nir_var_system_value = (1 << 6),
- nir_var_param = (1 << 7),
nir_var_shared = (1 << 8),
nir_var_all = ~0,
} nir_variable_mode;
} nir_rounding_mode;
typedef union {
- float f32[4];
- double f64[4];
- int8_t i8[4];
- uint8_t u8[4];
- int16_t i16[4];
- uint16_t u16[4];
- int32_t i32[4];
- uint32_t u32[4];
- int64_t i64[4];
- uint64_t u64[4];
+ float f32[NIR_MAX_VEC_COMPONENTS];
+ double f64[NIR_MAX_VEC_COMPONENTS];
+ int8_t i8[NIR_MAX_VEC_COMPONENTS];
+ uint8_t u8[NIR_MAX_VEC_COMPONENTS];
+ int16_t i16[NIR_MAX_VEC_COMPONENTS];
+ uint16_t u16[NIR_MAX_VEC_COMPONENTS];
+ int32_t i32[NIR_MAX_VEC_COMPONENTS];
+ uint32_t u32[NIR_MAX_VEC_COMPONENTS];
+ int64_t i64[NIR_MAX_VEC_COMPONENTS];
+ uint64_t u64[NIR_MAX_VEC_COMPONENTS];
} nir_const_value;
typedef struct nir_constant {
* by the type associated with the \c nir_variable. Constants may be
* scalars, vectors, or matrices.
*/
- nir_const_value values[4];
+ nir_const_value values[NIR_MAX_VEC_COMPONENTS];
/* we could get this from the var->type but makes clone *much* easier to
* not have to care about the type.
nir_depth_layout_unchanged
} nir_depth_layout;
+/**
+ * Enum keeping track of how a variable was declared.
+ */
+typedef enum {
+ /**
+ * Normal declaration.
+ */
+ nir_var_declared_normally = 0,
+
+ /**
+ * Variable is implicitly generated by the compiler and should not be
+ * visible via the API.
+ */
+ nir_var_hidden,
+} nir_var_declaration_type;
+
/**
* Either a uniform, global variable, shader input, or shader output. Based on
* ir_variable - it should be easy to translate between the two.
*/
unsigned explicit_binding:1;
+ /**
+ * Was a transfer feedback buffer set in the shader?
+ */
+ unsigned explicit_xfb_buffer:1;
+
+ /**
+ * Was a transfer feedback stride set in the shader?
+ */
+ unsigned explicit_xfb_stride:1;
+
+ /**
+ * Was an explicit offset set in the shader?
+ */
+ unsigned explicit_offset:1;
+
/**
* \brief Layout qualifier for gl_FragDepth.
*
int binding;
/**
- * Location an atomic counter is stored at.
+ * Location an atomic counter or transform feedback is stored at.
*/
unsigned offset;
+ /**
+ * Transform feedback buffer.
+ */
+ unsigned xfb_buffer;
+
+ /**
+ * Transform feedback stride.
+ */
+ unsigned xfb_stride;
+
+ /**
+ * How the variable was declared. See nir_var_declaration_type.
+ *
+ * This is used to detect variables generated by the compiler, so should
+ * not be visible via the API.
+ */
+ unsigned how_declared:2;
+
/**
* ARB_shader_image_load_store qualifiers.
*/
* \sa ir_variable::location
*/
const struct glsl_type *interface_type;
+
+ /**
+ * Description of per-member data for per-member struct variables
+ *
+ * This is used for variables which are actually an amalgamation of
+ * multiple entities such as a struct of built-in values or a struct of
+ * inputs each with their own layout specifier. This is only allowed on
+ * variables with a struct or array of array of struct type.
+ */
+ unsigned num_members;
+ struct nir_variable_data *members;
} nir_variable;
#define nir_foreach_variable(var, var_list) \
static inline bool
nir_variable_is_global(const nir_variable *var)
{
- return var->data.mode != nir_var_local && var->data.mode != nir_var_param;
+ return var->data.mode != nir_var_local;
}
typedef struct nir_register {
* a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
* a swizzle of {2, x, 1, 0} where x means "don't care."
*/
- uint8_t swizzle[4];
+ uint8_t swizzle[NIR_MAX_VEC_COMPONENTS];
} nir_alu_src;
typedef struct {
bool saturate;
- unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
+ unsigned write_mask : NIR_MAX_VEC_COMPONENTS; /* ignored if dest.is_ssa is true */
} nir_alu_dest;
typedef enum {
/**
* The number of components in each input
*/
- unsigned input_sizes[4];
+ unsigned input_sizes[NIR_MAX_VEC_COMPONENTS];
/**
* The type of vector that each input takes. Note that negate and
* absolute value are only allowed on inputs with int or float type and
* behave differently on the two.
*/
- nir_alu_type input_types[4];
+ nir_alu_type input_types[NIR_MAX_VEC_COMPONENTS];
nir_op_algebraic_property algebraic_properties;
} nir_op_info;
nir_deref_type_cast,
} nir_deref_type;
-typedef struct nir_deref {
- nir_deref_type deref_type;
- struct nir_deref *child;
- const struct glsl_type *type;
-} nir_deref;
-
-typedef struct {
- nir_deref deref;
-
- nir_variable *var;
-} nir_deref_var;
-
-/* This enum describes how the array is referenced. If the deref is
- * direct then the base_offset is used. If the deref is indirect then
- * offset is given by base_offset + indirect. If the deref is a wildcard
- * then the deref refers to all of the elements of the array at the same
- * time. Wildcard dereferences are only ever allowed in copy_var
- * intrinsics and the source and destination derefs must have matching
- * wildcards.
- */
-typedef enum {
- nir_deref_array_type_direct,
- nir_deref_array_type_indirect,
- nir_deref_array_type_wildcard,
-} nir_deref_array_type;
-
-typedef struct {
- nir_deref deref;
-
- nir_deref_array_type deref_array_type;
- unsigned base_offset;
- nir_src indirect;
-} nir_deref_array;
-
-typedef struct {
- nir_deref deref;
-
- unsigned index;
-} nir_deref_struct;
-
-NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref,
- deref_type, nir_deref_type_var)
-NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref,
- deref_type, nir_deref_type_array)
-NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref,
- deref_type, nir_deref_type_struct)
-
-/* Returns the last deref in the chain. */
-static inline nir_deref *
-nir_deref_tail(nir_deref *deref)
-{
- while (deref->child)
- deref = deref->child;
- return deref;
-}
-
typedef struct {
nir_instr instr;
return instr->var;
}
-bool nir_deref_instr_remove_if_unused(nir_deref_instr *instr);
+bool nir_deref_instr_has_indirect(nir_deref_instr *instr);
-nir_deref_var *
-nir_deref_instr_to_deref(nir_deref_instr *instr, void *mem_ctx);
+bool nir_deref_instr_remove_if_unused(nir_deref_instr *instr);
typedef struct {
nir_instr instr;
- unsigned num_params;
- nir_deref_var **params;
- nir_deref_var *return_deref;
-
struct nir_function *callee;
+
+ unsigned num_params;
+ nir_src params[];
} nir_call_instr;
#include "nir_intrinsics.h"
int const_index[NIR_INTRINSIC_MAX_CONST_INDEX];
- nir_deref_var *variables[2];
-
nir_src src[];
} nir_intrinsic_instr;
+static inline nir_variable *
+nir_intrinsic_get_var(nir_intrinsic_instr *intrin, unsigned i)
+{
+ return nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[i]));
+}
+
/**
* \name NIR intrinsics semantic flags
*
*/
NIR_INTRINSIC_CLUSTER_SIZE = 11,
+ /**
+ * Parameter index for a load_param intrinsic
+ */
+ NIR_INTRINSIC_PARAM_IDX = 12,
+
NIR_INTRINSIC_NUM_INDEX_FLAGS,
} nir_intrinsic_index_flag;
*/
unsigned dest_components;
- /** the number of inputs/outputs that are variables */
- unsigned num_variables;
-
/** the number of constant indices used by the intrinsic */
unsigned num_indices;
INTRINSIC_IDX_ACCESSORS(interp_mode, INTERP_MODE, unsigned)
INTRINSIC_IDX_ACCESSORS(reduction_op, REDUCTION_OP, unsigned)
INTRINSIC_IDX_ACCESSORS(cluster_size, CLUSTER_SIZE, unsigned)
+INTRINSIC_IDX_ACCESSORS(param_idx, PARAM_IDX, unsigned)
/**
* \group texture information
/** The size of the texture array or 0 if it's not an array */
unsigned texture_array_size;
- /** The texture deref
- *
- * If this is null, use texture_index instead.
- */
- nir_deref_var *texture;
-
/** The sampler index
*
* The following operations do not require a sampler and, as such, this
* then the sampler index is given by sampler_index + sampler_offset.
*/
unsigned sampler_index;
-
- /** The sampler deref
- *
- * If this is null, use sampler_index instead.
- */
- nir_deref_var *sampler;
} nir_tex_instr;
static inline unsigned
return exec_node_data(nir_instr, tail, node);
}
+static inline bool
+nir_block_ends_in_jump(nir_block *block)
+{
+ return !exec_list_is_empty(&block->instr_list) &&
+ nir_block_last_instr(block)->type == nir_instr_type_jump;
+}
+
#define nir_foreach_instr(instr, block) \
foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
#define nir_foreach_instr_reverse(instr, block) \
/* Unroll the loop regardless of its size */
bool force_unroll;
+ /* Does the loop contain complex loop terminators, continues or other
+ * complex behaviours? If this is true we can't rely on
+ * loop_terminator_list to be complete or accurate.
+ */
+ bool complex_loop;
+
nir_loop_terminator *limiting_terminator;
/* A list of loop_terminators terminating this loop. */
/** list for all local variables in the function */
struct exec_list locals;
- /** array of variables used as parameters */
- unsigned num_params;
- nir_variable **params;
-
- /** variable used to hold the result of the function */
- nir_variable *return_var;
-
/** list of local registers in the function */
struct exec_list registers;
return nir_cf_node_as_block(exec_node_data(nir_cf_node, tail, node));
}
-typedef enum {
- nir_parameter_in,
- nir_parameter_out,
- nir_parameter_inout,
-} nir_parameter_type;
-
typedef struct {
- nir_parameter_type param_type;
- const struct glsl_type *type;
+ uint8_t num_components;
+ uint8_t bit_size;
} nir_parameter;
typedef struct nir_function {
unsigned num_params;
nir_parameter *params;
- const struct glsl_type *return_type;
/** The implementation of this function.
*
*/
bool lower_base_vertex;
+ /**
+ * If enabled, gl_HelperInvocation will be lowered as:
+ *
+ * !((1 << sample_id) & sample_mask_in))
+ *
+ * This depends on some possibly hw implementation details, which may
+ * not be true for all hw. In particular that the FS is only executed
+ * for covered samples or for helper invocations. So, do not blindly
+ * enable this option.
+ *
+ * Note: See also issue #22 in ARB_shader_image_load_store
+ */
+ bool lower_helper_invocation;
+
bool lower_cs_local_index_from_id;
bool lower_device_index_to_zero;
+ /* Set if nir_lower_wpos_ytransform() should also invert gl_PointCoord. */
+ bool lower_wpos_pntc;
+
/**
* Should nir_lower_io() create load_interpolated_input intrinsics?
*
*/
unsigned num_inputs, num_uniforms, num_outputs, num_shared;
- /* temporary, tracking for which derefs instructions have been lowered
- * to deref chains
+ /** Constant data associated with this shader.
+ *
+ * Constant data is loaded through load_constant intrinsics. See also
+ * nir_opt_large_constants.
*/
- unsigned lowered_derefs;
+ void *constant_data;
+ unsigned constant_data_size;
} nir_shader;
-#define nir_assert_lowered_derefs(shader, mask) \
- assert(((shader)->lowered_derefs & (mask)) == (mask))
-
-#define nir_assert_unlowered_derefs(shader, mask) \
- assert(!((shader)->lowered_derefs & (mask)))
-
static inline nir_function_impl *
nir_shader_get_entrypoint(nir_shader *shader)
{
assert(exec_list_length(&shader->functions) == 1);
struct exec_node *func_node = exec_list_get_head(&shader->functions);
nir_function *func = exec_node_data(nir_function, func_node, node);
- assert(func->return_type == glsl_void_type());
assert(func->num_params == 0);
assert(func->impl);
return func->impl;
unsigned num_components,
unsigned bit_size);
-nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
-nir_deref_array *nir_deref_array_create(void *mem_ctx);
-nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index);
-
-typedef bool (*nir_deref_foreach_leaf_cb)(nir_deref_var *deref, void *state);
-bool nir_deref_foreach_leaf(nir_deref_var *deref,
- nir_deref_foreach_leaf_cb cb, void *state);
-
-nir_load_const_instr *
-nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref);
-
nir_const_value nir_alu_binop_identity(nir_op binop, unsigned bit_size);
/**
void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
void nir_instr_rewrite_dest(nir_instr *instr, nir_dest *dest,
nir_dest new_dest);
-void nir_instr_rewrite_deref(nir_instr *instr, nir_deref_var **deref,
- nir_deref_var *new_deref);
void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
unsigned num_components, unsigned bit_size,
void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src,
nir_instr *after_me);
-uint8_t nir_ssa_def_components_read(const nir_ssa_def *def);
+nir_component_mask_t nir_ssa_def_components_read(const nir_ssa_def *def);
/*
* finds the next basic block in source-code order, returns NULL if there is
nir_function_impl *nir_function_impl_clone(const nir_function_impl *fi);
nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader);
-nir_deref *nir_deref_clone(const nir_deref *deref, void *mem_ctx);
-nir_deref_var *nir_deref_var_clone(const nir_deref_var *deref, void *mem_ctx);
nir_shader *nir_shader_serialize_deserialize(void *mem_ctx, nir_shader *s);
int nir_gs_count_vertices(const nir_shader *shader);
+bool nir_shrink_vec_array_vars(nir_shader *shader, nir_variable_mode modes);
+bool nir_split_array_vars(nir_shader *shader, nir_variable_mode modes);
bool nir_split_var_copies(nir_shader *shader);
+bool nir_split_per_member_structs(nir_shader *shader);
+bool nir_split_struct_vars(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_returns_impl(nir_function_impl *impl);
bool nir_lower_returns(nir_shader *shader);
bool nir_propagate_invariant(nir_shader *shader);
-enum nir_lower_deref_flags {
- nir_lower_load_store_derefs = (1 << 0),
- nir_lower_texture_derefs = (1 << 1),
- nir_lower_interp_derefs = (1 << 2),
- nir_lower_atomic_counter_derefs = (1 << 3),
- nir_lower_atomic_derefs = (1 << 4),
- nir_lower_image_derefs = (1 << 5),
- nir_lower_all_derefs = (1 << 6) - 1,
-};
-
-bool nir_lower_deref_instrs(nir_shader *shader,
- enum nir_lower_deref_flags flags);
-
void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader);
+void nir_lower_deref_copy_instr(struct nir_builder *b,
+ nir_intrinsic_instr *copy);
bool nir_lower_var_copies(nir_shader *shader);
void nir_fixup_deref_modes(nir_shader *shader);
bool nir_is_per_vertex_io(const nir_variable *var, gl_shader_stage stage);
-void nir_lower_io_types(nir_shader *shader);
bool nir_lower_regs_to_ssa_impl(nir_function_impl *impl);
bool nir_lower_regs_to_ssa(nir_shader *shader);
bool nir_lower_vars_to_ssa(nir_shader *shader);
bool nir_lower_clamp_color_outputs(nir_shader *shader);
void nir_lower_passthrough_edgeflags(nir_shader *shader);
-void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);
+bool nir_lower_patch_vertices(nir_shader *nir, unsigned static_count,
+ const gl_state_index16 *uniform_state_tokens);
typedef struct nir_lower_wpos_ytransform_options {
gl_state_index16 state_tokens[STATE_LENGTH];
bool nir_opt_dead_cf(nir_shader *shader);
+bool nir_opt_find_array_copies(nir_shader *shader);
+
bool nir_opt_gcm(nir_shader *shader, bool value_number);
bool nir_opt_if(nir_shader *shader);
bool nir_opt_intrinsics(nir_shader *shader);
+bool nir_opt_large_constants(nir_shader *shader,
+ glsl_type_size_align_func size_align,
+ unsigned threshold);
+
bool nir_opt_loop_unroll(nir_shader *shader, nir_variable_mode indirect_mask);
bool nir_opt_move_comparisons(nir_shader *shader);
bool nir_opt_peephole_select(nir_shader *shader, unsigned limit);
+bool nir_opt_remove_phis_impl(nir_function_impl *impl);
bool nir_opt_remove_phis(nir_shader *shader);
bool nir_opt_shrink_load(nir_shader *shader);
void nir_sweep(nir_shader *shader);
+void nir_remap_attributes(nir_shader *shader,
+ const nir_shader_compiler_options *options);
+
nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);