nir_lower_dmod = (1 << 8)
} nir_lower_doubles_options;
-void nir_lower_doubles(nir_shader *shader, nir_lower_doubles_options options);
+bool nir_lower_doubles(nir_shader *shader, nir_lower_doubles_options options);
void nir_lower_64bit_pack(nir_shader *shader);
bool nir_normalize_cubemap_coords(nir_shader *shader);