nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
- unsigned num_components);
+ unsigned num_components,
+ unsigned bit_size);
nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
nir_intrinsic_op op);
bool nir_lower_gs_intrinsics(nir_shader *shader);
+void nir_lower_double_pack(nir_shader *shader);
+
bool nir_normalize_cubemap_coords(nir_shader *shader);
void nir_live_ssa_defs_impl(nir_function_impl *impl);