#define nir_foreach_variable(var, var_list) \
foreach_list_typed(nir_variable, var, node, var_list)
+#define nir_foreach_variable_safe(var, var_list) \
+ foreach_list_typed_safe(nir_variable, var, node, var_list)
+
static inline bool
nir_variable_is_global(const nir_variable *var)
{
gl_shader_stage stage;
} nir_shader;
+static inline nir_function *
+nir_shader_get_entrypoint(nir_shader *shader)
+{
+ assert(exec_list_length(&shader->functions) == 1);
+ struct exec_node *func_node = exec_list_get_head(&shader->functions);
+ nir_function *func = exec_node_data(nir_function, func_node, node);
+ assert(func->return_type == glsl_void_type());
+ assert(func->num_params == 0);
+ return func;
+}
+
#define nir_foreach_function(shader, func) \
foreach_list_typed(nir_function, func, node, &(shader)->functions)
nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
- unsigned num_components);
+ unsigned num_components,
+ unsigned bit_size);
nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
nir_intrinsic_op op);
nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
- unsigned num_components);
+ unsigned num_components,
+ unsigned bit_size);
nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
nir_deref_array *nir_deref_array_create(void *mem_ctx);
};
} nir_cursor;
+static inline nir_block *
+nir_cursor_current_block(nir_cursor cursor)
+{
+ if (cursor.option == nir_cursor_before_instr ||
+ cursor.option == nir_cursor_after_instr) {
+ return cursor.instr->block;
+ } else {
+ return cursor.block;
+ }
+}
+
+bool nir_cursors_equal(nir_cursor a, nir_cursor b);
+
static inline nir_cursor
nir_before_block(nir_block *block)
{
return nir_before_block(nir_cf_node_as_block(nir_cf_node_next(node)));
}
+static inline nir_cursor
+nir_after_cf_node_and_phis(nir_cf_node *node)
+{
+ if (node->type == nir_cf_node_block)
+ return nir_after_block(nir_cf_node_as_block(node));
+
+ nir_block *block = nir_cf_node_as_block(nir_cf_node_next(node));
+ assert(block->cf_node.type == nir_cf_node_block);
+
+ nir_foreach_instr(block, instr) {
+ if (instr->type != nir_instr_type_phi)
+ return nir_before_instr(instr);
+ }
+ return nir_after_block(block);
+}
+
static inline nir_cursor
nir_before_cf_list(struct exec_list *cf_list)
{
bool nir_split_var_copies(nir_shader *shader);
+bool nir_lower_returns_impl(nir_function_impl *impl);
+bool nir_lower_returns(nir_shader *shader);
+
+bool nir_inline_functions(nir_shader *shader);
+
void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
void nir_lower_var_copies(nir_shader *shader);
bool nir_lower_locals_to_regs(nir_shader *shader);
-void nir_lower_outputs_to_temporaries(nir_shader *shader);
+void nir_lower_outputs_to_temporaries(nir_shader *shader,
+ nir_function *entrypoint);
+void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
void nir_assign_var_locations(struct exec_list *var_list,
unsigned *size,
void nir_convert_to_ssa_impl(nir_function_impl *impl);
void nir_convert_to_ssa(nir_shader *shader);
+bool nir_repair_ssa_impl(nir_function_impl *impl);
+bool nir_repair_ssa(nir_shader *shader);
+
/* If phi_webs_only is true, only convert SSA values involved in phi nodes to
* registers. If false, convert all values (even those not involved in a phi
* node) to registers.