* NIR loop is implemented as "while (1) { body }".
*/
nir_jump_continue,
+
+ /** Jumps for unstructured CFG.
+ *
+ * As within an unstructured CFG we can't rely on block ordering we need to
+ * place explicit jumps at the end of every block.
+ */
+ nir_jump_goto,
+ nir_jump_goto_if,
} nir_jump_type;
typedef struct {
nir_instr instr;
nir_jump_type type;
+ nir_src condition;
+ struct nir_block *target;
+ struct nir_block *else_target;
} nir_jump_instr;
/* creates a new SSA variable in an undefined state */
/* total number of basic blocks, only valid when block_index_dirty = false */
unsigned num_blocks;
+ /** True if this nir_function_impl uses structured control-flow
+ *
+ * Structured nir_function_impls have different validation rules.
+ */
+ bool structured;
+
nir_metadata valid_metadata;
} nir_function_impl;
bool lower_pack_snorm_2x16;
bool lower_pack_unorm_4x8;
bool lower_pack_snorm_4x8;
+ bool lower_pack_64_2x32_split;
+ bool lower_pack_32_2x16_split;
bool lower_unpack_half_2x16;
bool lower_unpack_unorm_2x16;
bool lower_unpack_snorm_2x16;
bool lower_unpack_unorm_4x8;
bool lower_unpack_snorm_4x8;
+ bool lower_unpack_64_2x32_split;
+ bool lower_unpack_32_2x16_split;
bool lower_pack_split;
nir_component_mask_t nir_ssa_def_components_read(const nir_ssa_def *def);
+
+/** Returns the next block, disregarding structure
+ *
+ * The ordering is deterministic but has no guarantees beyond that. In
+ * particular, it is not guaranteed to be dominance-preserving.
+ */
+nir_block *nir_block_unstructured_next(nir_block *block);
+nir_block *nir_unstructured_start_block(nir_function_impl *impl);
+
+#define nir_foreach_block_unstructured(block, impl) \
+ for (nir_block *block = nir_unstructured_start_block(impl); block != NULL; \
+ block = nir_block_unstructured_next(block))
+
+#define nir_foreach_block_unstructured_safe(block, impl) \
+ for (nir_block *block = nir_unstructured_start_block(impl), \
+ *next = nir_block_unstructured_next(block); \
+ block != NULL; \
+ block = next, next = nir_block_unstructured_next(block))
+
/*
* finds the next basic block in source-code order, returns NULL if there is
* none
*/
nir_address_format_32bit_index_offset,
+ /**
+ * An address format which is a 64-bit value, where the high 32 bits
+ * are a buffer index, and the low 32 bits are an offset.
+ */
+ nir_address_format_32bit_index_offset_pack64,
+
/**
* An address format which is comprised of a vec3 where the first two
* components specify the buffer and the third is an offset.
*/
nir_address_format_32bit_offset,
+ /**
+ * An address format which is a simple 32-bit offset cast to 64-bit.
+ */
+ nir_address_format_32bit_offset_as_64bit,
+
/**
* An address format representing a purely logical addressing model. In
* this model, all deref chains must be complete from the dereference
case nir_address_format_64bit_global: return 64;
case nir_address_format_64bit_bounded_global: return 32;
case nir_address_format_32bit_index_offset: return 32;
+ case nir_address_format_32bit_index_offset_pack64: return 64;
case nir_address_format_vec2_index_32bit_offset: return 32;
case nir_address_format_32bit_offset: return 32;
+ case nir_address_format_32bit_offset_as_64bit: return 64;
case nir_address_format_logical: return 32;
}
unreachable("Invalid address format");
case nir_address_format_64bit_global: return 1;
case nir_address_format_64bit_bounded_global: return 4;
case nir_address_format_32bit_index_offset: return 2;
+ case nir_address_format_32bit_index_offset_pack64: return 1;
case nir_address_format_vec2_index_32bit_offset: return 3;
case nir_address_format_32bit_offset: return 1;
+ case nir_address_format_32bit_offset_as_64bit: return 1;
case nir_address_format_logical: return 1;
}
unreachable("Invalid address format");
bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
bool nir_lower_fragcolor(nir_shader *shader);
-void nir_lower_fragcoord_wtrans(nir_shader *shader);
+bool nir_lower_fragcoord_wtrans(nir_shader *shader);
void nir_lower_viewport_transform(nir_shader *shader);
bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);
bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
-bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
+typedef struct nir_input_attachment_options {
+ bool use_fragcoord_sysval;
+ bool use_layer_id_sysval;
+ bool use_view_id_for_layer;
+} nir_input_attachment_options;
+
+bool nir_lower_input_attachments(nir_shader *shader,
+ const nir_input_attachment_options *options);
bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
bool use_vars,
bool nir_lower_memory_model(nir_shader *shader);
+bool nir_lower_goto_ifs(nir_shader *shader);
+
bool nir_normalize_cubemap_coords(nir_shader *shader);
void nir_live_ssa_defs_impl(nir_function_impl *impl);
nir_should_vectorize_mem_func callback,
nir_variable_mode robust_modes);
-void nir_strip(nir_shader *shader);
-
void nir_sweep(nir_shader *shader);
void nir_remap_dual_slot_attributes(nir_shader *shader,