nir/lower_input_attachments: Support loading layer id via gl_ViewIndex
[mesa.git] / src / compiler / nir / nir.h
index 0f3578e7f8a5748e321c895cac249f1c7f25aad2..5804670fb9902ee31b6bb087043b945dab97a692 100644 (file)
@@ -2293,11 +2293,22 @@ typedef enum {
     * NIR loop is implemented as "while (1) { body }".
     */
    nir_jump_continue,
+
+   /** Jumps for unstructured CFG.
+    *
+    * As within an unstructured CFG we can't rely on block ordering we need to
+    * place explicit jumps at the end of every block.
+    */
+   nir_jump_goto,
+   nir_jump_goto_if,
 } nir_jump_type;
 
 typedef struct {
    nir_instr instr;
    nir_jump_type type;
+   nir_src condition;
+   struct nir_block *target;
+   struct nir_block *else_target;
 } nir_jump_instr;
 
 /* creates a new SSA variable in an undefined state */
@@ -2775,6 +2786,12 @@ typedef struct {
    /* total number of basic blocks, only valid when block_index_dirty = false */
    unsigned num_blocks;
 
+   /** True if this nir_function_impl uses structured control-flow
+    *
+    * Structured nir_function_impls have different validation rules.
+    */
+   bool structured;
+
    nir_metadata valid_metadata;
 } nir_function_impl;
 
@@ -3047,11 +3064,15 @@ typedef struct nir_shader_compiler_options {
    bool lower_pack_snorm_2x16;
    bool lower_pack_unorm_4x8;
    bool lower_pack_snorm_4x8;
+   bool lower_pack_64_2x32_split;
+   bool lower_pack_32_2x16_split;
    bool lower_unpack_half_2x16;
    bool lower_unpack_unorm_2x16;
    bool lower_unpack_snorm_2x16;
    bool lower_unpack_unorm_4x8;
    bool lower_unpack_snorm_4x8;
+   bool lower_unpack_64_2x32_split;
+   bool lower_unpack_32_2x16_split;
 
    bool lower_pack_split;
 
@@ -3671,6 +3692,25 @@ void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src,
 
 nir_component_mask_t nir_ssa_def_components_read(const nir_ssa_def *def);
 
+
+/** Returns the next block, disregarding structure
+ *
+ * The ordering is deterministic but has no guarantees beyond that.  In
+ * particular, it is not guaranteed to be dominance-preserving.
+ */
+nir_block *nir_block_unstructured_next(nir_block *block);
+nir_block *nir_unstructured_start_block(nir_function_impl *impl);
+
+#define nir_foreach_block_unstructured(block, impl) \
+   for (nir_block *block = nir_unstructured_start_block(impl); block != NULL; \
+        block = nir_block_unstructured_next(block))
+
+#define nir_foreach_block_unstructured_safe(block, impl) \
+   for (nir_block *block = nir_unstructured_start_block(impl), \
+        *next = nir_block_unstructured_next(block); \
+        block != NULL; \
+        block = next, next = nir_block_unstructured_next(block))
+
 /*
  * finds the next basic block in source-code order, returns NULL if there is
  * none
@@ -4063,6 +4103,12 @@ typedef enum {
     */
    nir_address_format_32bit_index_offset,
 
+   /**
+    * An address format which is a 64-bit value, where the high 32 bits
+    * are a buffer index, and the low 32 bits are an offset.
+    */
+    nir_address_format_32bit_index_offset_pack64,
+
    /**
     * An address format which is comprised of a vec3 where the first two
     * components specify the buffer and the third is an offset.
@@ -4074,6 +4120,11 @@ typedef enum {
     */
    nir_address_format_32bit_offset,
 
+   /**
+    * An address format which is a simple 32-bit offset cast to 64-bit.
+    */
+    nir_address_format_32bit_offset_as_64bit,
+
    /**
     * An address format representing a purely logical addressing model.  In
     * this model, all deref chains must be complete from the dereference
@@ -4092,8 +4143,10 @@ nir_address_format_bit_size(nir_address_format addr_format)
    case nir_address_format_64bit_global:              return 64;
    case nir_address_format_64bit_bounded_global:      return 32;
    case nir_address_format_32bit_index_offset:        return 32;
+   case nir_address_format_32bit_index_offset_pack64: return 64;
    case nir_address_format_vec2_index_32bit_offset:   return 32;
    case nir_address_format_32bit_offset:              return 32;
+   case nir_address_format_32bit_offset_as_64bit:     return 64;
    case nir_address_format_logical:                   return 32;
    }
    unreachable("Invalid address format");
@@ -4107,8 +4160,10 @@ nir_address_format_num_components(nir_address_format addr_format)
    case nir_address_format_64bit_global:              return 1;
    case nir_address_format_64bit_bounded_global:      return 4;
    case nir_address_format_32bit_index_offset:        return 2;
+   case nir_address_format_32bit_index_offset_pack64: return 1;
    case nir_address_format_vec2_index_32bit_offset:   return 3;
    case nir_address_format_32bit_offset:              return 1;
+   case nir_address_format_32bit_offset_as_64bit:     return 1;
    case nir_address_format_logical:                   return 1;
    }
    unreachable("Invalid address format");
@@ -4186,7 +4241,7 @@ void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
 bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
 
 bool nir_lower_fragcolor(nir_shader *shader);
-void nir_lower_fragcoord_wtrans(nir_shader *shader);
+bool nir_lower_fragcoord_wtrans(nir_shader *shader);
 void nir_lower_viewport_transform(nir_shader *shader);
 bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);
 
@@ -4403,7 +4458,14 @@ enum nir_lower_idiv_path {
 
 bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
 
-bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
+typedef struct nir_input_attachment_options {
+   bool use_fragcoord_sysval;
+   bool use_layer_id_sysval;
+   bool use_view_id_for_layer;
+} nir_input_attachment_options;
+
+bool nir_lower_input_attachments(nir_shader *shader,
+                                 const nir_input_attachment_options *options);
 
 bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
                        bool use_vars,
@@ -4515,6 +4577,8 @@ bool nir_lower_discard_to_demote(nir_shader *shader);
 
 bool nir_lower_memory_model(nir_shader *shader);
 
+bool nir_lower_goto_ifs(nir_shader *shader);
+
 bool nir_normalize_cubemap_coords(nir_shader *shader);
 
 void nir_live_ssa_defs_impl(nir_function_impl *impl);
@@ -4640,8 +4704,6 @@ bool nir_opt_load_store_vectorize(nir_shader *shader, nir_variable_mode modes,
                                   nir_should_vectorize_mem_func callback,
                                   nir_variable_mode robust_modes);
 
-void nir_strip(nir_shader *shader);
-
 void nir_sweep(nir_shader *shader);
 
 void nir_remap_dual_slot_attributes(nir_shader *shader,