bool lower_pack_snorm_2x16;
bool lower_pack_unorm_4x8;
bool lower_pack_snorm_4x8;
+ bool lower_pack_64_2x32_split;
+ bool lower_pack_32_2x16_split;
bool lower_unpack_half_2x16;
bool lower_unpack_unorm_2x16;
bool lower_unpack_snorm_2x16;
bool lower_unpack_unorm_4x8;
bool lower_unpack_snorm_4x8;
+ bool lower_unpack_64_2x32_split;
+ bool lower_unpack_32_2x16_split;
bool lower_pack_split;
*/
nir_address_format_32bit_index_offset,
+ /**
+ * An address format which is a 64-bit value, where the high 32 bits
+ * are a buffer index, and the low 32 bits are an offset.
+ */
+ nir_address_format_32bit_index_offset_pack64,
+
/**
* An address format which is comprised of a vec3 where the first two
* components specify the buffer and the third is an offset.
case nir_address_format_64bit_global: return 64;
case nir_address_format_64bit_bounded_global: return 32;
case nir_address_format_32bit_index_offset: return 32;
+ case nir_address_format_32bit_index_offset_pack64: return 64;
case nir_address_format_vec2_index_32bit_offset: return 32;
case nir_address_format_32bit_offset: return 32;
case nir_address_format_32bit_offset_as_64bit: return 64;
case nir_address_format_64bit_global: return 1;
case nir_address_format_64bit_bounded_global: return 4;
case nir_address_format_32bit_index_offset: return 2;
+ case nir_address_format_32bit_index_offset_pack64: return 1;
case nir_address_format_vec2_index_32bit_offset: return 3;
case nir_address_format_32bit_offset: return 1;
case nir_address_format_32bit_offset_as_64bit: return 1;
bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
-bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
+typedef struct nir_input_attachment_options {
+ bool use_fragcoord_sysval;
+ bool use_layer_id_sysval;
+ bool use_view_id_for_layer;
+} nir_input_attachment_options;
+
+bool nir_lower_input_attachments(nir_shader *shader,
+ const nir_input_attachment_options *options);
bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
bool use_vars,