*/
NIR_INTRINSIC_DESC_TYPE = 19,
+ /**
+ * The nir_alu_type of a uniform/input/output
+ */
+ NIR_INTRINSIC_TYPE = 20,
+
NIR_INTRINSIC_NUM_INDEX_FLAGS,
} nir_intrinsic_index_flag;
INTRINSIC_IDX_ACCESSORS(align_mul, ALIGN_MUL, unsigned)
INTRINSIC_IDX_ACCESSORS(align_offset, ALIGN_OFFSET, unsigned)
INTRINSIC_IDX_ACCESSORS(desc_type, DESC_TYPE, unsigned)
+INTRINSIC_IDX_ACCESSORS(type, TYPE, nir_alu_type)
static inline void
nir_intrinsic_set_align(nir_intrinsic_instr *intrin,
bool nir_opt_peephole_select(nir_shader *shader, unsigned limit,
bool indirect_load_ok, bool expensive_alu_ok);
+bool nir_opt_rematerialize_compares(nir_shader *shader);
+
bool nir_opt_remove_phis(nir_shader *shader);
bool nir_opt_shrink_load(nir_shader *shader);